Gameplay CVARs
From No Quarter Wiki
g_adrenaline (Changed in 1.2.7)
- Description
- Settings to customize the way adrenaline behaves.
- Parameters
- Type: bitmask
1 Spawn with no adrenaline needles, can only get them from ammo packs 2 Ammo packs do not contain adrenaline needles 4 Can only carry one needle at a time 8 Adrenaline does not boost health 16 Adrenaline does not boost stamina 32 Adrenaline causes player's eyes to glow red when used 64 Health packs cannot be picked up while using adrenaline 128 Enables adrenaline for soldiers (1.2.3 and higher) 256 Enables adrenaline for medics (1.2.3 and higher) 512 Enables adrenaline for engineers (1.2.3 and higher) 1024 Enables adrenaline for field ops (1.2.3 and higher) 2048 Enables adrenaline for covert ops (1.2.3 and higher) 4096 While using adrenaline you receive only half the damage (1.2.7 and higher)
- Default: 0
g_asBlock
- Description
- Settings related to blocking air strike canisters.
- Parameters
- Type: bitmask
1 Make an announcement whenever an airstrike is blocked 2 A player may easily block an airstrike by crouching, standing, or proning over the enemy's canister before the planes arrive 4 Reserved 8 Lvl 3 Field Ops and higher cannot have the airstrikes blocked by players
- Default: 0
g_bulletReflect
- Description
- Shooting at metal surfaces will reflect the bullets back at the appropriate angle.
- Parameters
- Type: [0|1|2]
0 Disable bullet reflection 1 Reflect weapons that are set to reflect bullets 2 Reflect all weapons
- Default: 0
g_canisterKick
- Description
- Sets the scale of kicking grenades, airstike cans, and smoke cans. Set to 0 to disable. Value of around 60 - 80 is reasonable. Cans can be kicked with +kick command, no longer with +activate.
- Parameters
- Type: integer
- Default: 0
g_canisterKickOwner
- Description
- If canister kicking is set to a positive integer and g_canisterKickOwner is enabled, ownership of a grenade or airstrike changes to the last kicker.
- Parameters
- Type: boolean
- Default: 0
g_classChange
- Description
- Toggles class switching. This allows players to steal a teammate's uniform, to switch to their class, gaining their class specific tools and abilities.
- Parameters
- Type: boolean
- Default: 0
g_constructibleXPsharing
- Description
- Building objectives gives XP to all engineers building an objective while you build it, rather than all at once when it is done. This is done to avoid that one engineer that spends a long time building something and then another engineer walks up and finishes it off gaining the XP for it.
- Parameters
- Type: boolean
- Default: 0
g_doubleJump
- Description
- Toggles double jumping.
- Parameters
- Type: [0|1|2]
0 Disable double jump 1 Enable double jump 2 Jaymod style double jump
- Default: 0
g_doubleJumpHeight
- Description
- Height boost gained by double jumping.
- Parameters
- Type: float
- Default: 1.4
g_dragCorpse
- Description
- Toggles corpse dragging. When enabled, players can drag wounded teammates to safety by holding the activate key grab the corpse, then move it to where you want using your movement keys.
- Parameters
- Type: boolean
- Default: 0
g_dropObj
- Description
- Sets the number of times a player can drop/toss the objective per life. Objectives can be dropped by switching to the knife pressing the activate key.
- Parameters
- Type: integer
- Default: 0
g_falloff (Changed in 1.2.7)
- Description
- Sets the bullet falloff damage. The further away, the less damage is inflicted upon the enemy.
- Parameters
- Type: [0|1|2]
0 Disable falloff damage 1 Enable falloff damage for headshots only 2 Enable falloff damage for headshots and non-headshots (1.2.7 and higher)
- Default: 1
g_fastBackStab
- Description
- Backstabs insta-gibs players into limbo, making them unrevivable. Will play a unique animation on the stabbed player.
- Parameters
- Type: boolean
- Default: 0
g_fastres (Removed in 1.2.8)
- Description
- Enable or disable fast resuscitation (reviving) for medics. Players will instantly get up and are instantly mobile, instead of being 'frozen' in place for 2-3 seconds.
- Parameters
- Type: boolean
- Default: 0
g_fastResMsec
- Description
- Sets the duration in milliseconds of invulnerability for revived players when g_fastres is 1.
- Parameters
- Type: integer
- Default: 1000
g_fear
- Description
- Credit given to a player when and opponent uses /kill within g_fear milliseconds. Set to 0 to disable.
- Parameters
- Type: integer
- Default: 2000
g_forceLimboHealth
- Description
- Sets the amount of health a wounded player has before they are forced into limbo (gibbed).
- Note: this CVAR behaves differently from ETPub. ETPub uses this as a boolean, so using your ETPub config without changing this, will cause wounded players to have 0 or 1 HP, meaning they will not be very revivable and often be insta-gibbed.
- Parameters
- Type: integer
- Default: 75
g_friendlyFire
- Description
- Options for friendly fire. As of 1.1.1, to enable friendly fire, flag 1 is required. Previously, friendly fire was assumed to be on if the values were greater than 0. This is no longer the case, as flag 32 has been added, which is an option that doesn't actually need friendly fire on.
- Parameters
- Type: bitmask
1 Enable friendly fire 2 Friendly fire does only half damage to teammates 4 Friendly fire does an equal amount of damage to the inflictor 8 Friendly fires affects movers (tanks, trucks, etc) 16 Friendly fire delivers knockback (useful for kicking teammates or grenade boosting) 32 Landmines cannot be tripped by teammates 64 Landmines hurt teammates when friendly fire is disabled
- Default: 0
g_goomba
- Description
- Players can damage each other by landing on each other. The value of g_goomba is a multiplier of how much damage is given.
- Setting this to 0 disables goombas.
- Parameters
- Type: integer
- Default: 0
g_goombaFlags
- Description
- This is a bitflag cvar that controls the way g_goomba is handled
- Parameters
- Type: bitmask
1 Cannot goomba teammates 2 Hopping on another player does no damage. 4 Hopping on a teammate does no damage. 8 Falling player recieves no damage when landing on any other player. 16 Insta-gib goomba damage.
- Default: 25
g_headshot (Changed in 1.2.7)
- Description
- Enables headshot mode. Only headshots from weapons that can make headshots will damage players. Explosions, MG's, shotguns, knives, goomba's, etc. will cause no damage.
- Parameters
- Type: [0|1|2|3]
0 Disable headshot mode 1 Multiple headshots are needed to kill. A headshot inflicts normal damage, bodyshots do no damage at all 2 A single headshot kills instantly, bodyshots do no damage at all (1.2.7 and higher) 3 A single headshot kills instantly, bodyshots inflict normal damage (1.2.7 and higher)
- Default: 0
g_hitsounds
- Description
- Toggles hitsounds regardless of client settings.
- Parameters
- Type: boolean
- Default: 1
g_killerLockTime (New since 1.2.8)
- Description
- The Killer-View-Lock focusses the view on your last killer for an adjustable time (in seconds) while wounded. A friendly medic in your vicinity will always take precedence over the killer lock.
- Note: Set to 0 to disable. Values 1 to 20 (seconds) are valid durations.
- Parameters
- Type: integer
- Default: 5
g_medics (Changed in 1.2.8)
- Description
- Sets various flags to customize medic behaviour and abilities.
- Parameters
- Type: bitmask
1 Medics can't pick up their own health packs to cure themselves of poison needle effects. 2 Medics can't pick up their own health packs at all. 4 Medics regenerate at 2/1 instead of 3/2 (1.2.3 and lower). 8 Medics regenerate at 1/0 instead of 3/2 (1.2.3 and lower). 16 Medics do not spawn with akimbo pistols, regardless of their light weapons skill. 32 Medics spawn with pistol only, and can't pick up a SMG of either team. However, any class can steal a medics uniform, if g_classChange is set to 1, and receive the medic's benefits while retaining their current weapons, including akimbos and SMG. 64 Medics can use syringes to heal living teammates, as an alternative to the tk/revive cycle, if the teammate's health is < 25% of his total HP. 128 Medics get 12% extra HP (1.2.5 and higher). 256 More Medics in a team do NOT make the team get higher maxHP (1.2.5 and higher). 512 Medics do not regenerate at all (1.2.5 and higher). 1024 Medics get HP if (non-medic) teammates pick-up their healthpacks. The behaviour is the same as picking up your own healthpacks (1.2.7 and higher). 2048 All player classes get 25 extra HP, independent of the number of medics in a team (1.2.7 and higher). 4096 Fast medic reviving, players are instantly mobile after being revived (previously g_fastres) (1.2.8 and higher).
- Default: 65
g_noAttackInvul
- Description
- Removes a player's spawn shield if they start to attack before it wears off.
- Parameters
- Type: boolean
- Default: 0
g_playDead
- Description
- Allows players to use the /playdead command.
- Parameters
- Type: boolean
- Default: 0
g_privateMessages
- Description
- Allows players to send each other messages using /m playername message or /pm playername message
- Parameters
- Type: boolean
- Default: 1
g_realHead
- Description
- Head hitbox will follow the animation that is played, just like ETPro. This is HIGHLY recommended.
- Parameters
- Type: boolean
- Default: 1
g_realism (Changed in 1.2.8)
- Description
- A few flags to add a bit of realism to the gameplay.
- Parameters
- Type: bitmask
1 Play transition animations when going into prone and standing up, overall it slows standing up from proning drastically. 2 Cannot use weapons while holding onto ladders. 4 If a player is poisoned through syringe or admin command, he drops his primary and secondary weapons (1.2.3 only). 4 Covert Ops will inherit opponent's facial features (head) when stealing a uniform (1.2.8 and higher). 8 Enable 'in view' check for aura. Aura skills are only active when players can see each other. Do not activate on poor CPU servers or with high player count on the server! (1.2.5 and higher). 16 Disable leaning animations (1.2.7 and higher). 32 No automatic weapon switching for poisoned players (1.2.8 and higher). 64 Items in front of movable objects (tanks etc.) will be removed instead of being pushed forward (1.2.8 and higher). 128 Players riding movable objects (tanks etc.) will rotate along with the movement of the object, preventing spontaneous gibs (1.2.8 and higher). 256 Disable weapon spread (viewchange2spread) caused by body movement (1.2.8 and higher). 512 Allows players to open doors that are already closing (1.2.8 and higher).
- Default: 0
g_shove
- Description
- This sets the distance players can shove each other by going up to another player and hitting the activate key (f by default). 80 is a decent value. Set to 0 to disable shoving.
- Parameters
- Type: integer
- Default: 0
g_shoveNoZ
- Description
- Toggle shoving in vertical direction.
- Parameters
- Type: integer
- Default: 0
g_simpleBullets (New since 1.2.7)
- Description
- Enables or disables simple bullets. Simple bullets is a new method for handling bullets, designed to produce faster code.
- Note: We may change the default in future versions. Give feedback in the forums of enabled g_simpleBullets 1.
- Parameters
- Type: boolean
- Default: 0
g_slashkill (Changed in 1.2.5)
- Description
- This is a bitflag cvar that controls how your charge bar is filled after a suicide by /kill.
- Parameters
- Type: bitmask
1 Player spawns with half charge bar after /kill. 2 Player spawns with 0 charge bar after /kill. 4 Restores the charge bar to the same state it was in at the moment the player issued /kill (regardless of how long they were in limbo), (sticky charge). 8 Disables /kill command. 16 Disable /kill when player is poisoned. 32 While in limbo after a /kill, charge bar fills normally. 64 Disables /kill while in a fight. 128 Disables /kill while player is frozen (1.2.5 and higher).
- Default: 0
g_spawntimeMinPlayers (New since 1.2.7)
- Description
- Sets the minimum number of players needed to have full (map default) spawntimes. If set to a value > 0, and there are fewer than "g_spawntimeMinPlayers" players playing, spawntimes get reduced automatically. When set to 10, only 10% of the original spawntime will be in effect with only 1 player on the server (2 players 20% and so fort).
- Note: This CVAR has no effect when g_useralliedrespawntime and/or g_useraxisrespawntime are used.
- Do not use g_useraxisrespawntime if you want to use flexible spawntimes for axis.
- Do not use g_useralliedrespawntime if you want to use flexible spawntimes for allies.
- Parameters
- Type: integer
- Default: 0
g_unlockWeapons (New since 1.2.8)
- Description
- Unlock all weapons (pick-up) per class.
- Note: This CVAR replaces the old jp_insanity 128 flag!
- Parameters
- Type: bitmask
1 Enable all weapons for soldiers 2 Enable all weapons for medics 4 Enable all weapons for engineers 8 Enable all weapons for field ops 16 Enable all weapons for covert ops
- Default: 0
jp_insanity (Changed in 1.2.8)
- Description
- No Quarter fun modes are controlled by this bitmask CVAR.
- Parameters
- Type: bitmask
1 Instant Spawn 2 Unlimited Ammo 4 Mortar Cam 8 Rocket Cam 16 Unlimited Charge 32 Guided Rockets 64 Homing Rockets 128 Unlocked Weapons (1.2.7 and lower) - Dog Tags Mode (1.2.8 and higher) 256 Venom Mode 512 Shows attackers HP left message (1.2.3 and higher) 1024 Shows attackers HP left message & distance (1.2.5 and higher) 2048 Kickable Dynamite (1.2.7 and higher) 4096 Killer Cam (similar to mortar cam) (1.2.8 and higher) 8192 Riflenade Cam (similar to mortar cam) (1.2.8 and higher)
- Default: 0
nq_War (New since 1.2.7)
- Description
- Enable and configure war mode(s) in No Quarter.
- Parameters
- Type: bitmask
1 Enable War Mode: spawn with a few possible weapons but plenty of ammo 4 Enable knives 8 Enable panzers 16 Enable sniper rifles 32 Enable grenades 64 Enable riflenades 128 Enable flamethrowers 256 Enable shotguns 512 Enable poison needles 1024 Enable smoke grenades 2048 Enable binoculars 4096 Enable pliers
- Default: 0