global _MG = { ATTACK_CAPROOM_1 = { AimVectors = { [0] = Vec3(0.842, -0.251, -0.478), [1] = Vec3(0.962, -0.271, -0.037), [2] = Vec3(0.830, 0.557, -0.023), [3] = Vec3(0.356, 0.934, -0.017), [4] = Vec3(0.376, 0.879, -0.294), [5] = Vec3(0.856, -0.235, -0.460), [6] = Vec3(0.996, -0.066, -0.055), }, GoalType = "Attack", MaxCampTime = 200, MinCampTime = 120, Position = Vec3(-1577.029, 5023.874, -488.865), Radius = 32, TeamAvailability = 4, }, ATTACK_CAPROOM_2 = { AimVectors = { [0] = Vec3(0.402, -0.744, -0.534), [1] = Vec3(0.590, -0.689, -0.422), [2] = Vec3(0.685, -0.728, -0.006), [3] = Vec3(0.566, 0.727, -0.389), [4] = Vec3(0.497, 0.591, -0.635), [5] = Vec3(0.643, -0.034, -0.765), [6] = Vec3(0.341, -0.784, -0.518), [7] = Vec3(0.623, -0.742, -0.247), }, GoalType = "Attack", MaxCampTime = 200, MinCampTime = 120, Position = Vec3(-1542.440, 5410.558, -486.857), Radius = 32, TeamAvailability = 4, }, ATTACK_CAPROOM_3 = { AimVectors = { [0] = Vec3(-0.024, -0.998, -0.061), [1] = Vec3(-0.656, -0.643, -0.395), [2] = Vec3(-0.765, -0.643, -0.044), }, GoalType = "Attack", MaxCampTime = 200, MinCampTime = 120, Position = Vec3(-1076.630, 5371.457, -488.779), Radius = 32, TeamAvailability = 4, }, ATTACK_CAPROOM_4 = { AimVectors = { [0] = Vec3(-0.575, -0.818, -0.010), }, GoalType = "Attack", MaxCampTime = 200, MinCampTime = 120, Position = Vec3(-1022.381, 5819.358, -488.875), Radius = 32, TeamAvailability = 4, }, ATTACK_CP_BOTHSTEPS_AREA_TOCAPROOM_1 = { AimVectors = { [0] = Vec3(0.529, -0.849, -0.002), [1] = Vec3(0.080, 0.997, 0.007), [2] = Vec3(-0.157, 0.961, -0.226), [3] = Vec3(0.210, 0.966, -0.147), [4] = Vec3(-0.034, -0.957, -0.289), [5] = Vec3(-0.181, 0.983, 0.013), [6] = Vec3(0.496, -0.868, -0.020), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-310.426, 5013.169, -546.875), Radius = 32, TeamAvailability = 4, }, ATTACK_CP_BOTHSTEPS_AREA_TOCAPROOM_2 = { AimVectors = { [0] = Vec3(0.877, 0.049, 0.478), [1] = Vec3(-0.041, 0.955, 0.293), [2] = Vec3(0.406, 0.876, 0.261), [3] = Vec3(0.247, 0.969, -0.018), [4] = Vec3(0.824, 0.484, -0.295), [5] = Vec3(0.831, 0.320, 0.455), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-319.694, 4285.409, -734.875), Radius = 32, TeamAvailability = 4, }, ATTACK_CP_BOTHSTEPS_AREA_TOCAPROOM_3 = { AimVectors = { [0] = Vec3(-0.053, -0.999, -0.013), [1] = Vec3(1.000, -0.026, -0.016), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2234.094, 6505.458, -738.875), Radius = 32, TeamAvailability = 4, }, ATTACK_CP_BOTHSTEPS_AREA_TOCAPROOM_4 = { AimVectors = { [0] = Vec3(0.145, -0.980, 0.136), [1] = Vec3(0.696, -0.647, 0.312), [2] = Vec3(0.201, -0.980, -0.011), [3] = Vec3(-0.999, 0.046, -0.022), [4] = Vec3(0.085, -0.984, 0.156), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-419.916, 6429.095, -738.875), Radius = 32, TeamAvailability = 4, }, ATTACK_SNIPE_1 = { AimVectors = { [0] = Vec3(-0.605, 0.785, -0.135), [1] = Vec3(-0.894, 0.406, -0.190), [2] = Vec3(-0.749, -0.633, -0.197), [3] = Vec3(-0.861, -0.454, -0.230), [4] = Vec3(0.059, -0.984, -0.166), [5] = Vec3(0.672, -0.567, -0.476), [6] = Vec3(0.560, -0.785, -0.266), [7] = Vec3(-0.813, 0.551, -0.186), [8] = Vec3(0.098, 0.966, -0.238), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 200, MinCampTime = 120, Position = Vec3(1024.772, -6827.417, 737.125), Radius = 64, TeamAvailability = 4, }, ATTACK_bluespinningroom_1 = { AimVectors = { [0] = Vec3(0.213, -0.971, 0.108), [1] = Vec3(-0.864, -0.452, 0.221), [2] = Vec3(-0.737, -0.672, 0.070), [3] = Vec3(-0.945, 0.324, -0.055), [4] = Vec3(-0.092, -0.990, 0.108), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1102.071, 4717.593, -806.875), Radius = 32, TeamAvailability = 4, }, ATTACK_bluespinningroom_2 = { AimVectors = { [0] = Vec3(0.868, -0.489, 0.084), [1] = Vec3(-0.173, -0.972, 0.159), [2] = Vec3(0.799, -0.599, 0.057), [3] = Vec3(0.933, 0.341, -0.117), [4] = Vec3(0.081, -0.993, 0.090), [5] = Vec3(0.827, -0.556, 0.090), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1553.916, 4760.380, -806.875), Radius = 32, TeamAvailability = 4, }, ATTACK_bluespinningroom_3 = { AimVectors = { [0] = Vec3(0.722, -0.683, 0.108), [1] = Vec3(-0.711, -0.654, 0.258), [2] = Vec3(0.673, -0.734, 0.090), [3] = Vec3(-0.606, -0.793, 0.059), [4] = Vec3(0.487, -0.868, 0.097), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1344.091, 4743.192, -806.875), Radius = 32, TeamAvailability = 4, }, ATTACK_bluespinningroom_4 = { AimVectors = { [0] = Vec3(0.961, -0.268, 0.066), [1] = Vec3(-0.886, -0.388, 0.256), [2] = Vec3(-0.139, 0.973, -0.186), [3] = Vec3(0.958, -0.286, 0.026), [4] = Vec3(-0.859, -0.502, 0.104), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1364.947, 4529.579, -766.875), Radius = 32, TeamAvailability = 4, }, ATTACK_bluespinningroom_5 = { AimVectors = { [0] = Vec3(-0.989, -0.002, 0.148), [1] = Vec3(0.977, 0.214, -0.021), [2] = Vec3(-0.582, 0.806, -0.106), [3] = Vec3(-0.995, 0.097, -0.006), [4] = Vec3(0.977, 0.214, 0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-954.621, 4173.719, -734.875), Radius = 32, TeamAvailability = 4, }, ATTACK_bluespinningroom_6 = { AimVectors = { [0] = Vec3(-0.771, 0.572, 0.281), [1] = Vec3(0.992, 0.117, 0.050), [2] = Vec3(0.223, 0.955, -0.197), [3] = Vec3(-0.904, 0.427, -0.003), [4] = Vec3(0.995, 0.100, -0.021), [5] = Vec3(0.361, 0.924, -0.126), [6] = Vec3(-0.958, -0.029, 0.286), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1597.865, 4165.143, -734.875), Radius = 32, TeamAvailability = 4, }, ATTACK_door_1intolabarea_1 = { AimVectors = { [0] = Vec3(0.999, 0.031, -0.009), [1] = Vec3(-1.000, 0.018, -0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(586.294, 4303.764, -551.875), Radius = 32, }, ATTACK_door_1intolabarea_2 = { AimVectors = { [0] = Vec3(0.040, 0.999, -0.009), [1] = Vec3(0.880, 0.474, -0.016), [2] = Vec3(-0.992, 0.116, -0.047), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1128.865, 4246.965, -550.875), Radius = 32, TeamAvailability = 4, }, ATTACK_door_1intolabarea_3 = { AimVectors = { [0] = Vec3(0.363, 0.932, 0.013), [1] = Vec3(0.109, -0.994, -0.009), [2] = Vec3(0.136, 0.990, -0.022), [3] = Vec3(0.144, -0.988, -0.049), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1097.417, 4818.240, -550.875), Radius = 32, TeamAvailability = 4, }, ATTACK_door_2_intolabarea_1 = { AimVectors = { [0] = Vec3(0.000, -1.000, -0.011), [1] = Vec3(-0.978, -0.204, -0.047), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(552.301, 6484.188, -550.875), Radius = 32, TeamAvailability = 4, }, ATTACK_door_2_intolabarea_2 = { AimVectors = { [0] = Vec3(0.211, -0.977, 0.005), [1] = Vec3(0.578, 0.815, 0.040), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1030.500, 5178.489, -550.875), Radius = 32, TeamAvailability = 4, }, ATTACK_door_2_intolabarea_3 = { AimVectors = { [0] = Vec3(0.997, -0.064, -0.034), [1] = Vec3(0.006, 1.000, 0.020), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(533.292, 5209.464, -550.875), Radius = 32, TeamAvailability = 4, }, ATTACK_holeinwallroom_1 = { AimVectors = { [0] = Vec3(-0.166, -0.986, 0.003), [1] = Vec3(-0.629, -0.766, 0.133), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1884.200, 4781.837, -614.872), Radius = 32, TeamAvailability = 4, }, ATTACK_holeinwallroom_2 = { AimVectors = { [0] = Vec3(-0.370, -0.929, 0.003), [1] = Vec3(-0.919, -0.376, 0.122), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1921.838, 4541.005, -614.839), Radius = 32, TeamAvailability = 4, }, ATTACK_holeinwallroom_3 = { AimVectors = { [0] = Vec3(0.907, -0.374, -0.195), [1] = Vec3(-0.983, 0.179, -0.048), [2] = Vec3(0.297, 0.954, -0.041), [3] = Vec3(0.846, 0.517, -0.128), [4] = Vec3(0.951, -0.225, -0.214), [5] = Vec3(-0.975, 0.219, -0.048), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1512.331, 4289.813, -550.869), Radius = 32, TeamAvailability = 4, }, ATTACK_holeinwallroom_4 = { AimVectors = { [0] = Vec3(0.270, -0.960, -0.068), [1] = Vec3(0.077, -0.997, -0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1573.547, 4943.771, -550.868), Radius = 32, TeamAvailability = 4, }, ATTACK_holeinwallroom_5 = { AimVectors = { [0] = Vec3(-0.755, -0.655, -0.023), [1] = Vec3(-0.989, 0.006, 0.148), [2] = Vec3(-0.489, 0.872, -0.012), [3] = Vec3(-0.909, -0.417, -0.014), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1938.316, 4314.685, -614.868), Radius = 32, TeamAvailability = 4, }, ATTACK_infrontofbarracks2b_1 = { AimVectors = { [0] = Vec3(-0.703, -0.707, 0.080), [1] = Vec3(-0.849, -0.527, 0.038), [2] = Vec3(0.832, -0.551, 0.060), [3] = Vec3(-0.940, 0.341, 0.002), [4] = Vec3(0.413, -0.910, 0.038), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(941.292, -3092.573, 1.125), Radius = 32, TeamAvailability = 4, }, ATTACK_infrontofbarracks2b_2 = { AimVectors = { [0] = Vec3(-0.782, -0.622, 0.045), [1] = Vec3(0.161, -0.986, 0.040), [2] = Vec3(-0.999, -0.046, -0.000), [3] = Vec3(0.020, 1.000, 0.020), [4] = Vec3(-0.881, -0.473, 0.025), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1437.255, -3091.338, 23.529), Radius = 32, TeamAvailability = 4, }, ATTACK_infrontofbarracks2b_3 = { AimVectors = { [0] = Vec3(-0.088, -0.992, 0.094), [1] = Vec3(-0.128, -0.992, 0.009), [2] = Vec3(0.126, 0.992, -0.022), [3] = Vec3(0.916, -0.401, 0.007), [4] = Vec3(0.983, 0.179, -0.043), [5] = Vec3(0.514, -0.857, 0.018), [6] = Vec3(0.994, -0.113, -0.005), [7] = Vec3(0.290, -0.956, -0.038), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1000.202, -3168.992, 59.734), Radius = 32, TeamAvailability = 4, }, ATTACK_infrontofbarracks2b_4 = { AimVectors = { [0] = Vec3(-0.738, -0.670, 0.083), [1] = Vec3(-0.916, -0.401, -0.000), [2] = Vec3(0.997, 0.077, -0.007), [3] = Vec3(0.519, 0.853, -0.051), [4] = Vec3(-0.792, 0.610, -0.011), [5] = Vec3(-0.814, -0.580, 0.004), [6] = Vec3(-0.012, 1.000, -0.027), [7] = Vec3(0.906, -0.424, 0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(511.898, -3939.786, 78.016), Radius = 32, TeamAvailability = 4, }, ATTACK_infrontofbarracks2b_5 = { AimVectors = { [0] = Vec3(-0.417, -0.902, 0.109), [1] = Vec3(-0.552, -0.833, 0.036), [2] = Vec3(0.964, -0.266, 0.013), [3] = Vec3(-0.537, -0.843, -0.027), [4] = Vec3(0.999, 0.035, -0.005), [5] = Vec3(0.753, -0.657, 0.029), [6] = Vec3(-0.994, -0.097, 0.051), [7] = Vec3(-0.197, -0.980, 0.034), [8] = Vec3(0.947, 0.322, -0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-36.180, -2994.043, 11.009), Radius = 32, TeamAvailability = 4, }, ATTACK_insidewallcarcrashlane_1 = { AimVectors = { [0] = Vec3(0.446, -0.895, 0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4709.110, -4802.348, 53.234), Radius = 32, TeamAvailability = 4, }, ATTACK_insidewallcarcrashlane_2 = { AimVectors = { [0] = Vec3(-0.119, -0.991, 0.054), [1] = Vec3(-0.870, -0.485, 0.089), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5564.333, -4871.141, 1.125), Radius = 32, TeamAvailability = 4, }, ATTACK_insidewallcarcrashlane_3 = { AimVectors = { [0] = Vec3(0.612, -0.791, -0.020), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4967.722, -5613.292, 44.808), Radius = 32, TeamAvailability = 4, }, ATTACK_insidewallcarcrashlane_4 = { AimVectors = { [0] = Vec3(0.437, -0.898, 0.040), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4959.851, -5296.283, 13.890), Radius = 32, TeamAvailability = 4, }, ATTACK_insidewallcarcrashlane_5 = { AimVectors = { [0] = Vec3(-0.245, -0.969, -0.045), [1] = Vec3(-0.528, -0.849, -0.034), [2] = Vec3(-0.972, -0.224, -0.063), [3] = Vec3(-0.114, 0.993, 0.034), [4] = Vec3(-0.178, -0.983, -0.051), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5911.450, -3304.228, 247.667), Radius = 32, Stance = "prone", TeamAvailability = 4, }, ATTACK_insidewallcarcrashlane_6 = { AimVectors = { [0] = Vec3(0.014, -0.999, -0.039), [1] = Vec3(-0.365, -0.931, -0.032), [2] = Vec3(-0.961, -0.274, -0.023), [3] = Vec3(0.096, 0.994, 0.046), [4] = Vec3(-0.020, -0.987, -0.157), [5] = Vec3(-0.029, -0.997, -0.066), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5322.248, -3323.796, 249.125), Radius = 32, Stance = "prone", TeamAvailability = 4, }, ATTACK_insidewallcarcrashlane_7 = { AimVectors = { [0] = Vec3(0.136, -0.990, -0.041), [1] = Vec3(-0.960, -0.275, -0.041), [2] = Vec3(0.179, -0.976, -0.128), [3] = Vec3(-0.103, -0.994, -0.035), [4] = Vec3(0.096, -0.993, -0.070), [5] = Vec3(-0.631, -0.766, -0.124), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5022.790, -3314.480, 249.125), Radius = 32, Stance = "prone", TeamAvailability = 4, }, ATTACK_key_cap_point_1 = { AimVectors = { [0] = Vec3(-0.019, -0.998, -0.066), }, GoalType = "Attack", MaxCampTime = 200, MinCampTime = 120, Position = Vec3(-1086.202, 6013.918, -488.872), Radius = 100, TeamAvailability = 4, }, ATTACK_key_cap_point_2 = { AimVectors = { [0] = Vec3(0.464, -0.886, -0.010), [1] = Vec3(0.887, -0.461, 0.037), }, GoalType = "Attack", MaxCampTime = 200, MinCampTime = 120, Position = Vec3(-1619.879, 6021.679, -488.875), Radius = 75, TeamAvailability = 4, }, ATTACK_key_cap_point_3 = { AimVectors = { [0] = Vec3(-0.671, -0.741, -0.044), [1] = Vec3(-0.204, 0.979, -0.012), [2] = Vec3(0.049, -0.999, -0.003), [3] = Vec3(-0.312, 0.950, -0.030), [4] = Vec3(-0.515, -0.857, -0.035), }, GoalType = "Attack", MaxCampTime = 200, MinCampTime = 120, Position = Vec3(-1122.010, 5102.916, -807.875), Radius = 75, TeamAvailability = 4, }, ATTACK_maingate_1 = { AimVectors = { [0] = Vec3(0.989, -0.144, 0.008), [1] = Vec3(-0.996, -0.090, 0.006), [2] = Vec3(-0.009, -1.000, -0.026), [3] = Vec3(0.815, -0.579, -0.003), [4] = Vec3(-0.919, -0.394, -0.005), [5] = Vec3(0.992, -0.122, 0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5713.882, 2142.478, 307.632), Radius = 32, TeamAvailability = 4, }, ATTACK_maingate_2 = { AimVectors = { [0] = Vec3(0.999, 0.007, 0.053), [1] = Vec3(-0.993, 0.107, 0.039), [2] = Vec3(0.825, -0.563, 0.053), [3] = Vec3(-0.973, -0.228, 0.028), [4] = Vec3(-0.065, -0.998, 0.010), [5] = Vec3(0.999, -0.013, 0.042), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5867.120, 1785.822, 225.291), Radius = 32, TeamAvailability = 4, }, ATTACK_maingate_3 = { AimVectors = { [0] = Vec3(0.981, 0.182, 0.066), [1] = Vec3(-0.996, 0.089, 0.012), [2] = Vec3(-0.162, -0.986, 0.032), [3] = Vec3(0.932, 0.359, 0.046), [4] = Vec3(0.394, -0.917, 0.064), [5] = Vec3(-0.966, 0.256, 0.017), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(7084.064, 1484.698, 257.118), Radius = 32, TeamAvailability = 4, }, ATTACK_maingate_4 = { AimVectors = { [0] = Vec3(-0.920, -0.374, -0.120), [1] = Vec3(0.605, -0.795, -0.048), [2] = Vec3(0.744, -0.639, -0.197), [3] = Vec3(0.103, -0.819, -0.564), [4] = Vec3(-0.946, -0.296, -0.129), [5] = Vec3(-0.608, -0.680, -0.410), [6] = Vec3(-0.329, -0.934, -0.140), [7] = Vec3(0.361, -0.828, -0.430), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(7782.119, 2601.509, 649.126), Radius = 75, TeamAvailability = 4, }, ATTACK_tree_path_1 = { AimVectors = { [0] = Vec3(-0.283, -0.955, -0.086), [1] = Vec3(-0.646, -0.737, -0.201), [2] = Vec3(0.660, 0.730, -0.179), [3] = Vec3(0.014, 0.973, -0.229), [4] = Vec3(0.965, -0.202, -0.170), [5] = Vec3(0.414, 0.897, -0.157), }, GoalType = "Attack", MaxCampTime = 200, MinCampTime = 100, Position = Vec3(-788.844, -5049.066, 417.132), Radius = 64, TeamAvailability = 4, }, ATTACK_trigger_go2maingate_1 = { AimVectors = { [0] = Vec3(-0.793, 0.597, 0.125), [1] = Vec3(-0.891, -0.452, 0.040), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4933.009, 1875.885, 236.783), Radius = 32, TeamAvailability = 4, }, ATTACK_trigger_go2maingate_2 = { AimVectors = { [0] = Vec3(-0.931, -0.364, 0.011), [1] = Vec3(0.996, -0.090, -0.003), [2] = Vec3(0.082, -0.997, -0.009), [3] = Vec3(-0.582, 0.810, 0.069), [4] = Vec3(-0.999, 0.052, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5285.235, 1934.192, 243.041), Radius = 32, TeamAvailability = 4, }, ATTACK_trigger_go2maingate_3 = { AimVectors = { [0] = Vec3(-0.999, 0.028, 0.028), [1] = Vec3(0.106, -0.994, 0.030), [2] = Vec3(-0.901, -0.434, 0.017), [3] = Vec3(0.993, -0.108, 0.039), [4] = Vec3(-0.988, -0.153, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6758.466, 1860.494, 233.829), Radius = 32, TeamAvailability = 4, }, ATTACK_trigger_go2maingate_4 = { AimVectors = { [0] = Vec3(0.998, 0.006, 0.066), [1] = Vec3(-0.343, -0.939, 0.028), [2] = Vec3(-0.977, -0.210, -0.030), [3] = Vec3(-0.915, 0.403, 0.021), [4] = Vec3(-1.000, -0.026, -0.003), [5] = Vec3(0.998, -0.030, 0.053), [6] = Vec3(-0.987, 0.159, 0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(7398.370, 1606.665, 270.868), Radius = 32, TeamAvailability = 4, }, ATTACK_trigger_in_front_of_barracks_1a_1 = { AimVectors = { [0] = Vec3(0.090, -0.996, -0.012), [1] = Vec3(0.159, 0.986, -0.054), [2] = Vec3(0.870, 0.493, 0.011), [3] = Vec3(-0.175, -0.985, 0.011), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(207.311, -57.800, 1.128), Radius = 32, TeamAvailability = 4, }, ATTACK_trigger_in_front_of_barracks_1a_2 = { AimVectors = { [0] = Vec3(-0.893, -0.450, 0.020), [1] = Vec3(-0.079, -0.997, 0.022), [2] = Vec3(-0.391, 0.920, -0.012), [3] = Vec3(-0.893, -0.450, -0.030), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(745.511, -55.606, 1.127), Radius = 32, TeamAvailability = 4, }, ATTACK_trigger_in_front_of_barracks_1a_3 = { AimVectors = { [0] = Vec3(-0.972, 0.234, 0.002), [1] = Vec3(-0.117, -0.993, -0.000), [2] = Vec3(-0.232, 0.973, -0.016), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(725.015, -572.150, 2.485), Radius = 32, TeamAvailability = 4, }, ATTACK_trigger_in_front_of_barracks_1a_4 = { AimVectors = { [0] = Vec3(-0.485, 0.873, -0.052), [1] = Vec3(0.728, -0.683, -0.059), [2] = Vec3(0.387, 0.921, -0.041), [3] = Vec3(0.201, -0.979, -0.018), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(158.962, -577.333, 1.128), Radius = 32, TeamAvailability = 4, }, ATTACK_trigger_outsidemaingate_1 = { AimVectors = { [0] = Vec3(-0.992, 0.121, 0.031), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(8939.071, 1783.712, 364.223), Radius = 32, TeamAvailability = 4, }, ATTACK_trigger_outsidemaingate_2 = { AimVectors = { [0] = Vec3(-0.939, 0.324, -0.114), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(9134.341, 1315.169, 415.804), Radius = 32, TeamAvailability = 4, }, ATTACK_trigger_outsidemaingate_3 = { AimVectors = { [0] = Vec3(-0.986, 0.139, -0.088), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(8540.583, 1601.157, 333.320), Radius = 32, TeamAvailability = 4, }, ATTACK_trigger_outsidemaingate_4 = { AimVectors = { [0] = Vec3(-0.926, 0.369, -0.083), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(9572.169, 1073.037, 447.568), Radius = 32, TeamAvailability = 4, }, ATTACK_trigger_outsidenorthgate_1 = { AimVectors = { [0] = Vec3(-0.240, -0.970, -0.039), [1] = Vec3(0.777, -0.630, 0.003), [2] = Vec3(0.016, 0.999, 0.041), [3] = Vec3(0.583, 0.812, -0.006), [4] = Vec3(-0.977, -0.212, 0.032), [5] = Vec3(-0.452, -0.892, -0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4051.368, 2511.450, 292.264), Radius = 32, TeamAvailability = 4, }, ATTACK_trigger_outsidenorthgate_2 = { AimVectors = { [0] = Vec3(-0.633, -0.774, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4493.012, 2497.969, 293.041), Radius = 32, TeamAvailability = 4, }, ATTACK_trigger_outsidenorthgate_3 = { AimVectors = { [0] = Vec3(-0.610, -0.791, 0.041), [1] = Vec3(-0.988, 0.153, -0.008), [2] = Vec3(0.995, -0.102, -0.001), [3] = Vec3(0.120, 0.992, 0.023), [4] = Vec3(0.876, -0.482, -0.028), [5] = Vec3(-0.996, 0.038, -0.077), [6] = Vec3(0.997, 0.078, -0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4205.300, 1908.677, 297.872), Radius = 32, TeamAvailability = 4, }, ATTACK_trigger_outsidenorthgate_4 = { AimVectors = { [0] = Vec3(-0.062, -0.995, -0.073), [1] = Vec3(0.989, -0.142, -0.044), [2] = Vec3(0.533, 0.844, -0.064), [3] = Vec3(0.862, -0.505, -0.048), [4] = Vec3(-0.998, -0.056, -0.032), [5] = Vec3(0.623, -0.774, -0.111), [6] = Vec3(0.957, -0.282, -0.066), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3659.100, 2309.270, 347.362), Radius = 32, TeamAvailability = 4, }, ATTACK_trigger_outsidenorthgate_5 = { AimVectors = { [0] = Vec3(-0.881, -0.473, 0.019), [1] = Vec3(0.069, 0.997, 0.023), [2] = Vec3(1.000, 0.014, 0.006), [3] = Vec3(-0.878, 0.478, -0.010), [4] = Vec3(0.998, 0.061, -0.012), [5] = Vec3(0.030, 0.999, 0.019), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4092.562, 1479.680, 239.280), Radius = 32, TeamAvailability = 4, }, ATTACK_trigger_outsidenorthgate_6 = { AimVectors = { [0] = Vec3(-0.994, -0.106, 0.019), [1] = Vec3(0.851, -0.526, -0.012), [2] = Vec3(-0.499, -0.866, -0.039), [3] = Vec3(0.280, -0.956, 0.090), [4] = Vec3(-0.386, 0.922, 0.039), [5] = Vec3(-0.008, 1.000, -0.008), [6] = Vec3(-0.709, -0.704, -0.044), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4493.012, 2497.969, 293.041), Radius = 32, TeamAvailability = 4, }, ATTACK_tunnel_1 = { AimVectors = { [0] = Vec3(0.998, 0.026, -0.053), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(19.123, 2912.863, -566.872), Radius = 32, TeamAvailability = 4, }, ATTACK_tunnel_2 = { AimVectors = { [0] = Vec3(-0.357, -0.934, -0.028), [1] = Vec3(-0.976, -0.056, 0.212), [2] = Vec3(0.036, 0.999, -0.035), [3] = Vec3(-0.829, -0.558, 0.030), [4] = Vec3(0.019, 1.000, 0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(159.435, 156.708, -565.638), Radius = 32, TeamAvailability = 4, }, ATTACK_tunnel_3 = { AimVectors = { [0] = Vec3(1.000, 0.016, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-229.990, -808.266, -566.868), Radius = 32, TeamAvailability = 4, }, ATTACK_tunnel_4 = { AimVectors = { [0] = Vec3(-0.031, 0.999, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1251.719, 2692.673, -566.871), Radius = 32, TeamAvailability = 4, }, ATTACK_tunnel_5 = { AimVectors = { [0] = Vec3(-0.999, -0.020, 0.028), [1] = Vec3(0.004, 0.995, -0.095), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1723.697, 3672.012, -566.872), Radius = 32, TeamAvailability = 4, }, BUILD_Lab_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-109.000, 5573.000, -492.000), TagName = "Lab Command Post", TeamAvailability = 6, }, BUILD_North_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3080.000, 5393.000, 348.000), TagName = "North Command Post", TeamAvailability = 6, }, BUILD_Train_Station_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3212.000, -9784.000, 184.000), TagName = "Train Station Command Post", TeamAvailability = 6, }, CAPPOINT_axis_supersoldier_key = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-1339.461, 6007.125, -488.875), TeamAvailability = 2, }, CAPPOINT_train_1 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(2861.472, -11055.996, 75.351), TeamAvailability = 4, }, CAPPOINT_train_2 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(2569.683, -11059.104, 56.673), TeamAvailability = 4, }, DEFEND_CP_BOTHSTEPS_AREA_TOCAPROOM_1 = { AimVectors = { [0] = Vec3(0.529, -0.849, -0.002), [1] = Vec3(0.080, 0.997, 0.007), [2] = Vec3(-0.157, 0.961, -0.226), [3] = Vec3(0.210, 0.966, -0.147), [4] = Vec3(-0.034, -0.957, -0.289), [5] = Vec3(-0.181, 0.983, 0.013), [6] = Vec3(0.496, -0.868, -0.020), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-310.426, 5013.169, -546.875), Radius = 64, TeamAvailability = 2, }, DEFEND_CP_BOTHSTEPS_AREA_TOCAPROOM_2 = { AimVectors = { [0] = Vec3(0.877, 0.049, 0.478), [1] = Vec3(-0.041, 0.955, 0.293), [2] = Vec3(0.406, 0.876, 0.261), [3] = Vec3(0.247, 0.969, -0.018), [4] = Vec3(0.824, 0.484, -0.295), [5] = Vec3(0.831, 0.320, 0.455), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-319.694, 4285.409, -734.875), Radius = 64, TeamAvailability = 2, }, DEFEND_CP_BOTHSTEPS_AREA_TOCAPROOM_3 = { AimVectors = { [0] = Vec3(-0.053, -0.999, -0.013), [1] = Vec3(1.000, -0.026, -0.016), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2234.094, 6505.458, -738.875), Radius = 64, TeamAvailability = 2, }, DEFEND_CP_BOTHSTEPS_AREA_TOCAPROOM_4 = { AimVectors = { [0] = Vec3(0.145, -0.980, 0.136), [1] = Vec3(0.696, -0.647, 0.312), [2] = Vec3(0.201, -0.980, -0.011), [3] = Vec3(-0.999, 0.046, -0.022), [4] = Vec3(0.085, -0.984, 0.156), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-419.916, 6429.095, -738.875), Radius = 64, TeamAvailability = 2, }, DEFEND_SNIPE_1 = { AimVectors = { [0] = Vec3(-0.605, 0.785, -0.135), [1] = Vec3(-0.894, 0.406, -0.190), [2] = Vec3(-0.749, -0.633, -0.197), [3] = Vec3(-0.861, -0.454, -0.230), [4] = Vec3(0.059, -0.984, -0.166), [5] = Vec3(0.672, -0.567, -0.476), [6] = Vec3(0.560, -0.785, -0.266), [7] = Vec3(-0.813, 0.551, -0.186), [8] = Vec3(0.098, 0.966, -0.238), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 120, Position = Vec3(1024.772, -6827.417, 737.125), Radius = 64, TeamAvailability = 2, }, DEFEND_bluespinningroom_1 = { AimVectors = { [0] = Vec3(0.213, -0.971, 0.108), [1] = Vec3(-0.864, -0.452, 0.221), [2] = Vec3(-0.737, -0.672, 0.070), [3] = Vec3(-0.945, 0.324, -0.055), [4] = Vec3(-0.092, -0.990, 0.108), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1102.071, 4717.593, -806.875), Radius = 64, TeamAvailability = 2, }, DEFEND_bluespinningroom_2 = { AimVectors = { [0] = Vec3(0.868, -0.489, 0.084), [1] = Vec3(-0.173, -0.972, 0.159), [2] = Vec3(0.799, -0.599, 0.057), [3] = Vec3(0.933, 0.341, -0.117), [4] = Vec3(0.081, -0.993, 0.090), [5] = Vec3(0.827, -0.556, 0.090), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1553.916, 4760.380, -806.875), Radius = 64, TeamAvailability = 2, }, DEFEND_bluespinningroom_3 = { AimVectors = { [0] = Vec3(0.722, -0.683, 0.108), [1] = Vec3(-0.711, -0.654, 0.258), [2] = Vec3(0.673, -0.734, 0.090), [3] = Vec3(-0.606, -0.793, 0.059), [4] = Vec3(0.487, -0.868, 0.097), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1344.091, 4743.192, -806.875), Radius = 64, TeamAvailability = 2, }, DEFEND_bluespinningroom_4 = { AimVectors = { [0] = Vec3(0.961, -0.268, 0.066), [1] = Vec3(-0.886, -0.388, 0.256), [2] = Vec3(-0.139, 0.973, -0.186), [3] = Vec3(0.958, -0.286, 0.026), [4] = Vec3(-0.859, -0.502, 0.104), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1364.947, 4529.579, -766.875), Radius = 64, TeamAvailability = 2, }, DEFEND_bluespinningroom_5 = { AimVectors = { [0] = Vec3(-0.989, -0.002, 0.148), [1] = Vec3(0.977, 0.214, -0.021), [2] = Vec3(-0.582, 0.806, -0.106), [3] = Vec3(-0.995, 0.097, -0.006), [4] = Vec3(0.977, 0.214, 0.001), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-954.621, 4173.719, -734.875), Radius = 64, TeamAvailability = 2, }, DEFEND_bluespinningroom_6 = { AimVectors = { [0] = Vec3(-0.771, 0.572, 0.281), [1] = Vec3(0.992, 0.117, 0.050), [2] = Vec3(0.223, 0.955, -0.197), [3] = Vec3(-0.904, 0.427, -0.003), [4] = Vec3(0.995, 0.100, -0.021), [5] = Vec3(0.361, 0.924, -0.126), [6] = Vec3(-0.958, -0.029, 0.286), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1597.865, 4165.143, -734.875), Radius = 64, TeamAvailability = 2, }, DEFEND_cappointtrainlocomotive_1 = { AimVectors = { [0] = Vec3(0.936, 0.349, -0.042), }, GoalType = "Defend", MaxCampTime = 500, MinCampTime = 320, Position = Vec3(4721.023, -11051.959, 195.593), Radius = 32, Stance = "prone", TeamAvailability = 2, }, DEFEND_cappointtrainlocomotive_2 = { AimVectors = { [0] = Vec3(0.564, 0.826, -0.026), [1] = Vec3(-0.291, 0.955, -0.064), [2] = Vec3(-0.314, 0.735, -0.601), [3] = Vec3(0.964, 0.230, -0.136), [4] = Vec3(0.524, 0.643, -0.559), }, GoalType = "Defend", MaxCampTime = 500, MinCampTime = 320, Position = Vec3(2744.121, -11018.091, 80.125), Radius = 32, TeamAvailability = 2, }, DEFEND_cappointtrainlocomotive_3 = { AimVectors = { [0] = Vec3(0.990, 0.143, 0.015), [1] = Vec3(-0.713, 0.699, 0.048), [2] = Vec3(0.995, 0.096, 0.003), [3] = Vec3(-0.799, -0.595, -0.088), [4] = Vec3(0.999, -0.009, -0.037), }, GoalType = "Defend", MaxCampTime = 500, MinCampTime = 320, Position = Vec3(3518.058, -10575.333, 64.125), Radius = 32, TeamAvailability = 2, }, DEFEND_cappointtrainlocomotive_4 = { AimVectors = { [0] = Vec3(0.951, 0.305, -0.048), [1] = Vec3(-0.948, 0.312, -0.064), [2] = Vec3(-0.509, 0.861, 0.003), [3] = Vec3(0.907, 0.415, -0.067), }, GoalType = "Defend", MaxCampTime = 500, MinCampTime = 320, Position = Vec3(4219.814, -11059.803, 224.094), Radius = 32, TeamAvailability = 2, }, DEFEND_door_1intolabarea_1 = { AimVectors = { [0] = Vec3(0.999, 0.031, -0.009), [1] = Vec3(-1.000, 0.018, -0.013), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(586.294, 4303.764, -551.875), Radius = 64, TeamAvailability = 2, }, DEFEND_door_1intolabarea_2 = { AimVectors = { [0] = Vec3(0.040, 0.999, -0.009), [1] = Vec3(0.880, 0.474, -0.016), [2] = Vec3(-0.992, 0.116, -0.047), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1128.865, 4246.965, -550.875), Radius = 64, TeamAvailability = 2, }, DEFEND_door_1intolabarea_3 = { AimVectors = { [0] = Vec3(0.363, 0.932, 0.013), [1] = Vec3(0.109, -0.994, -0.009), [2] = Vec3(0.136, 0.990, -0.022), [3] = Vec3(0.144, -0.988, -0.049), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1097.417, 4818.240, -550.875), Radius = 64, TeamAvailability = 2, }, DEFEND_door_2_intolabarea_1 = { AimVectors = { [0] = Vec3(0.000, -1.000, -0.011), [1] = Vec3(-0.978, -0.204, -0.047), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(552.301, 6484.188, -550.875), Radius = 64, TeamAvailability = 2, }, DEFEND_door_2_intolabarea_2 = { AimVectors = { [0] = Vec3(0.211, -0.977, 0.005), [1] = Vec3(0.578, 0.815, 0.040), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1030.500, 5178.489, -550.875), Radius = 64, TeamAvailability = 2, }, DEFEND_door_2_intolabarea_3 = { AimVectors = { [0] = Vec3(0.997, -0.064, -0.034), [1] = Vec3(0.006, 1.000, 0.020), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(533.292, 5209.464, -550.875), Radius = 64, TeamAvailability = 2, }, DEFEND_holeinwallroom_1 = { AimVectors = { [0] = Vec3(-0.166, -0.986, 0.003), [1] = Vec3(-0.629, -0.766, 0.133), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1884.200, 4781.837, -614.872), Radius = 32, TeamAvailability = 2, }, DEFEND_holeinwallroom_2 = { AimVectors = { [0] = Vec3(-0.370, -0.929, 0.003), [1] = Vec3(-0.919, -0.376, 0.122), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1921.838, 4541.005, -614.839), Radius = 32, TeamAvailability = 2, }, DEFEND_holeinwallroom_3 = { AimVectors = { [0] = Vec3(0.907, -0.374, -0.195), [1] = Vec3(-0.983, 0.179, -0.048), [2] = Vec3(0.297, 0.954, -0.041), [3] = Vec3(0.846, 0.517, -0.128), [4] = Vec3(0.951, -0.225, -0.214), [5] = Vec3(-0.975, 0.219, -0.048), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1512.331, 4289.813, -550.869), Radius = 32, TeamAvailability = 2, }, DEFEND_holeinwallroom_4 = { AimVectors = { [0] = Vec3(0.270, -0.960, -0.068), [1] = Vec3(0.077, -0.997, -0.010), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1573.547, 4943.771, -550.868), Radius = 32, TeamAvailability = 2, }, DEFEND_holeinwallroom_5 = { AimVectors = { [0] = Vec3(-0.755, -0.655, -0.023), [1] = Vec3(-0.989, 0.006, 0.148), [2] = Vec3(-0.489, 0.872, -0.012), [3] = Vec3(-0.909, -0.417, -0.014), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1938.316, 4314.685, -614.868), Radius = 32, TeamAvailability = 2, }, DEFEND_infrontofbarracks2b_1 = { AimVectors = { [0] = Vec3(-0.703, -0.707, 0.080), [1] = Vec3(-0.849, -0.527, 0.038), [2] = Vec3(0.832, -0.551, 0.060), [3] = Vec3(-0.940, 0.341, 0.002), [4] = Vec3(0.413, -0.910, 0.038), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(941.292, -3092.573, 1.125), Radius = 32, TeamAvailability = 2, }, DEFEND_infrontofbarracks2b_2 = { AimVectors = { [0] = Vec3(-0.782, -0.622, 0.045), [1] = Vec3(0.161, -0.986, 0.040), [2] = Vec3(-0.999, -0.046, -0.000), [3] = Vec3(0.020, 1.000, 0.020), [4] = Vec3(-0.881, -0.473, 0.025), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1437.255, -3091.338, 23.529), Radius = 32, TeamAvailability = 2, }, DEFEND_infrontofbarracks2b_3 = { AimVectors = { [0] = Vec3(-0.088, -0.992, 0.094), [1] = Vec3(-0.128, -0.992, 0.009), [2] = Vec3(0.126, 0.992, -0.022), [3] = Vec3(0.916, -0.401, 0.007), [4] = Vec3(0.983, 0.179, -0.043), [5] = Vec3(0.514, -0.857, 0.018), [6] = Vec3(0.994, -0.113, -0.005), [7] = Vec3(0.290, -0.956, -0.038), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1000.202, -3168.992, 59.734), Radius = 32, TeamAvailability = 2, }, DEFEND_infrontofbarracks2b_4 = { AimVectors = { [0] = Vec3(-0.738, -0.670, 0.083), [1] = Vec3(-0.916, -0.401, -0.000), [2] = Vec3(0.997, 0.077, -0.007), [3] = Vec3(0.519, 0.853, -0.051), [4] = Vec3(-0.792, 0.610, -0.011), [5] = Vec3(-0.814, -0.580, 0.004), [6] = Vec3(-0.012, 1.000, -0.027), [7] = Vec3(0.906, -0.424, 0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(511.898, -3939.786, 78.016), Radius = 32, TeamAvailability = 2, }, DEFEND_infrontofbarracks2b_5 = { AimVectors = { [0] = Vec3(-0.417, -0.902, 0.109), [1] = Vec3(-0.552, -0.833, 0.036), [2] = Vec3(0.964, -0.266, 0.013), [3] = Vec3(-0.537, -0.843, -0.027), [4] = Vec3(0.999, 0.035, -0.005), [5] = Vec3(0.753, -0.657, 0.029), [6] = Vec3(-0.994, -0.097, 0.051), [7] = Vec3(-0.197, -0.980, 0.034), [8] = Vec3(0.947, 0.322, -0.013), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-36.180, -2994.043, 11.009), Radius = 32, TeamAvailability = 2, }, DEFEND_insidewallcarcrashlane_1 = { AimVectors = { [0] = Vec3(-0.848, 0.530, 0.013), [1] = Vec3(0.491, 0.871, 0.033), [2] = Vec3(0.836, -0.549, -0.023), [3] = Vec3(-0.153, -0.988, 0.035), [4] = Vec3(0.527, -0.849, -0.030), [5] = Vec3(-0.723, 0.689, 0.049), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4709.110, -4802.348, 53.234), Radius = 32, TeamAvailability = 2, }, DEFEND_insidewallcarcrashlane_2 = { AimVectors = { [0] = Vec3(0.001, 0.998, 0.055), [1] = Vec3(-0.886, 0.461, 0.055), [2] = Vec3(0.053, -0.996, 0.069), [3] = Vec3(0.960, 0.280, 0.011), [4] = Vec3(-0.857, -0.513, 0.055), [5] = Vec3(-0.029, 0.998, 0.053), [6] = Vec3(-0.755, 0.655, 0.035), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5564.333, -4871.141, 1.125), Radius = 32, TeamAvailability = 2, }, DEFEND_insidewallcarcrashlane_3 = { AimVectors = { [0] = Vec3(-0.434, 0.900, 0.028), [1] = Vec3(-0.999, 0.043, 0.030), [2] = Vec3(0.227, 0.974, -0.019), [3] = Vec3(0.998, -0.052, -0.023), [4] = Vec3(0.270, 0.963, -0.001), [5] = Vec3(-0.149, 0.989, 0.026), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4967.722, -5613.292, 44.808), Radius = 32, TeamAvailability = 2, }, DEFEND_insidewallcarcrashlane_4 = { AimVectors = { [0] = Vec3(-0.577, 0.810, 0.109), [1] = Vec3(0.277, 0.959, 0.062), [2] = Vec3(0.963, -0.269, 0.020), [3] = Vec3(-0.972, -0.213, 0.096), [4] = Vec3(-0.173, 0.985, 0.017), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4959.851, -5296.283, 13.890), Radius = 32, TeamAvailability = 2, }, DEFEND_insidewallcarcrashlane_5 = { AimVectors = { [0] = Vec3(-0.245, -0.969, -0.045), [1] = Vec3(-0.528, -0.849, -0.034), [2] = Vec3(-0.972, -0.224, -0.063), [3] = Vec3(-0.114, 0.993, 0.034), [4] = Vec3(-0.178, -0.983, -0.051), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5911.450, -3304.228, 247.667), Radius = 32, Stance = "prone", TeamAvailability = 2, }, DEFEND_insidewallcarcrashlane_6 = { AimVectors = { [0] = Vec3(0.014, -0.999, -0.039), [1] = Vec3(-0.365, -0.931, -0.032), [2] = Vec3(-0.961, -0.274, -0.023), [3] = Vec3(0.096, 0.994, 0.046), [4] = Vec3(-0.020, -0.987, -0.157), [5] = Vec3(-0.029, -0.997, -0.066), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5322.248, -3323.796, 249.125), Radius = 32, Stance = "prone", TeamAvailability = 2, }, DEFEND_insidewallcarcrashlane_7 = { AimVectors = { [0] = Vec3(0.373, 0.927, 0.046), [1] = Vec3(-0.960, -0.275, -0.041), [2] = Vec3(0.179, -0.976, -0.128), [3] = Vec3(-0.103, -0.994, -0.035), [4] = Vec3(0.096, -0.993, -0.070), [5] = Vec3(-0.631, -0.766, -0.124), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5022.790, -3314.480, 249.125), Radius = 32, Stance = "prone", TeamAvailability = 2, }, DEFEND_maingate_1 = { AimVectors = { [0] = Vec3(0.989, -0.144, 0.008), [1] = Vec3(-0.996, -0.090, 0.006), [2] = Vec3(-0.009, -1.000, -0.026), [3] = Vec3(0.815, -0.579, -0.003), [4] = Vec3(-0.919, -0.394, -0.005), [5] = Vec3(0.992, -0.122, 0.003), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5713.882, 2142.478, 307.632), Radius = 32, TeamAvailability = 2, }, DEFEND_maingate_2 = { AimVectors = { [0] = Vec3(0.999, 0.007, 0.053), [1] = Vec3(-0.993, 0.107, 0.039), [2] = Vec3(0.825, -0.563, 0.053), [3] = Vec3(-0.973, -0.228, 0.028), [4] = Vec3(-0.065, -0.998, 0.010), [5] = Vec3(0.999, -0.013, 0.042), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5867.120, 1785.822, 225.291), Radius = 32, TeamAvailability = 2, }, DEFEND_maingate_3 = { AimVectors = { [0] = Vec3(0.981, 0.182, 0.066), [1] = Vec3(-0.996, 0.089, 0.012), [2] = Vec3(-0.162, -0.986, 0.032), [3] = Vec3(0.932, 0.359, 0.046), [4] = Vec3(0.394, -0.917, 0.064), [5] = Vec3(-0.966, 0.256, 0.017), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(7084.064, 1484.698, 257.118), Radius = 32, TeamAvailability = 2, }, DEFEND_maingate_4 = { AimVectors = { [0] = Vec3(-0.920, -0.374, -0.120), [1] = Vec3(0.605, -0.795, -0.048), [2] = Vec3(0.744, -0.639, -0.197), [3] = Vec3(0.103, -0.819, -0.564), [4] = Vec3(-0.946, -0.296, -0.129), [5] = Vec3(-0.608, -0.680, -0.410), [6] = Vec3(-0.329, -0.934, -0.140), [7] = Vec3(0.361, -0.828, -0.430), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(7782.119, 2601.509, 649.126), Radius = 75, TeamAvailability = 2, }, DEFEND_train_cap_point_1 = { AimVectors = { [0] = Vec3(0.981, 0.192, 0.010), [1] = Vec3(-0.969, 0.244, 0.030), }, GoalType = "Defend", MaxCampTime = 500, MinCampTime = 320, Position = Vec3(2853.439, -10919.962, 65.129), Radius = 32, TeamAvailability = 2, }, DEFEND_train_cap_point_2 = { AimVectors = { [0] = Vec3(1.000, -0.024, -0.012), [1] = Vec3(-0.081, 0.990, 0.115), [2] = Vec3(-0.692, 0.696, 0.192), [3] = Vec3(0.995, -0.084, -0.048), }, GoalType = "Defend", MaxCampTime = 500, MinCampTime = 320, Position = Vec3(2440.690, -10832.334, 81.288), Radius = 32, TeamAvailability = 2, }, DEFEND_train_cap_point_3 = { AimVectors = { [0] = Vec3(0.914, 0.405, -0.010), [1] = Vec3(0.999, -0.019, -0.028), [2] = Vec3(-0.935, -0.353, -0.046), }, GoalType = "Defend", MaxCampTime = 500, MinCampTime = 320, Position = Vec3(3128.292, -10768.259, 65.128), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_go2maingate_1 = { AimVectors = { [0] = Vec3(-0.793, 0.597, 0.125), [1] = Vec3(-0.891, -0.452, 0.040), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4933.009, 1875.885, 236.783), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_go2maingate_2 = { AimVectors = { [0] = Vec3(-0.931, -0.364, 0.011), [1] = Vec3(0.996, -0.090, -0.003), [2] = Vec3(0.082, -0.997, -0.009), [3] = Vec3(-0.582, 0.810, 0.069), [4] = Vec3(-0.999, 0.052, 0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5285.235, 1934.192, 243.041), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_go2maingate_3 = { AimVectors = { [0] = Vec3(-0.999, 0.028, 0.028), [1] = Vec3(0.106, -0.994, 0.030), [2] = Vec3(-0.901, -0.434, 0.017), [3] = Vec3(0.993, -0.108, 0.039), [4] = Vec3(-0.988, -0.153, 0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6758.466, 1860.494, 233.829), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_go2maingate_4 = { AimVectors = { [0] = Vec3(0.998, 0.006, 0.066), [1] = Vec3(-0.343, -0.939, 0.028), [2] = Vec3(-0.977, -0.210, -0.030), [3] = Vec3(-0.915, 0.403, 0.021), [4] = Vec3(-1.000, -0.026, -0.003), [5] = Vec3(0.998, -0.030, 0.053), [6] = Vec3(-0.987, 0.159, 0.012), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(7398.370, 1606.665, 270.868), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_in_front_of_barracks_1a_1 = { AimVectors = { [0] = Vec3(0.090, -0.996, -0.012), [1] = Vec3(0.159, 0.986, -0.054), [2] = Vec3(0.870, 0.493, 0.011), [3] = Vec3(-0.175, -0.985, 0.011), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(207.311, -57.800, 1.128), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_in_front_of_barracks_1a_2 = { AimVectors = { [0] = Vec3(-0.893, -0.450, 0.020), [1] = Vec3(-0.079, -0.997, 0.022), [2] = Vec3(-0.391, 0.920, -0.012), [3] = Vec3(-0.893, -0.450, -0.030), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(745.511, -55.606, 1.127), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_in_front_of_barracks_1a_3 = { AimVectors = { [0] = Vec3(-0.972, 0.234, 0.002), [1] = Vec3(-0.117, -0.993, -0.000), [2] = Vec3(-0.232, 0.973, -0.016), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(725.015, -572.150, 2.485), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_in_front_of_barracks_1a_4 = { AimVectors = { [0] = Vec3(-0.485, 0.873, -0.052), [1] = Vec3(0.728, -0.683, -0.059), [2] = Vec3(0.387, 0.921, -0.041), [3] = Vec3(0.201, -0.979, -0.018), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(158.962, -577.333, 1.128), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_outsidemaingate_1 = { AimVectors = { [0] = Vec3(-0.992, 0.121, 0.031), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(8939.071, 1783.712, 364.223), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_outsidemaingate_2 = { AimVectors = { [0] = Vec3(-0.939, 0.324, -0.114), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(9134.341, 1315.169, 415.804), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_outsidemaingate_3 = { AimVectors = { [0] = Vec3(-0.986, 0.139, -0.088), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(8540.583, 1601.157, 333.320), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_outsidemaingate_4 = { AimVectors = { [0] = Vec3(-0.926, 0.369, -0.083), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(9572.169, 1073.037, 447.568), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_outsidenorthgate_1 = { AimVectors = { [0] = Vec3(-0.240, -0.970, -0.039), [1] = Vec3(0.777, -0.630, 0.003), [2] = Vec3(0.016, 0.999, 0.041), [3] = Vec3(0.583, 0.812, -0.006), [4] = Vec3(-0.977, -0.212, 0.032), [5] = Vec3(-0.452, -0.892, -0.021), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4051.368, 2511.450, 292.264), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_outsidenorthgate_2 = { AimVectors = { [0] = Vec3(-0.633, -0.774, 0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4493.012, 2497.969, 293.041), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_outsidenorthgate_3 = { AimVectors = { [0] = Vec3(-0.610, -0.791, 0.041), [1] = Vec3(-0.988, 0.153, -0.008), [2] = Vec3(0.995, -0.102, -0.001), [3] = Vec3(0.120, 0.992, 0.023), [4] = Vec3(0.876, -0.482, -0.028), [5] = Vec3(-0.996, 0.038, -0.077), [6] = Vec3(0.997, 0.078, -0.015), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4205.300, 1908.677, 297.872), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_outsidenorthgate_4 = { AimVectors = { [0] = Vec3(-0.062, -0.995, -0.073), [1] = Vec3(0.989, -0.142, -0.044), [2] = Vec3(0.533, 0.844, -0.064), [3] = Vec3(0.862, -0.505, -0.048), [4] = Vec3(-0.998, -0.056, -0.032), [5] = Vec3(0.623, -0.774, -0.111), [6] = Vec3(0.957, -0.282, -0.066), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3659.100, 2309.270, 347.362), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_outsidenorthgate_5 = { AimVectors = { [0] = Vec3(-0.881, -0.473, 0.019), [1] = Vec3(0.069, 0.997, 0.023), [2] = Vec3(1.000, 0.014, 0.006), [3] = Vec3(-0.878, 0.478, -0.010), [4] = Vec3(0.998, 0.061, -0.012), [5] = Vec3(0.030, 0.999, 0.019), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4092.562, 1479.680, 239.280), Radius = 32, TeamAvailability = 2, }, DEFEND_trigger_outsidenorthgate_6 = { AimVectors = { [0] = Vec3(-0.994, -0.106, 0.019), [1] = Vec3(0.851, -0.526, -0.012), [2] = Vec3(-0.499, -0.866, -0.039), [3] = Vec3(0.280, -0.956, 0.090), [4] = Vec3(-0.386, 0.922, 0.039), [5] = Vec3(-0.008, 1.000, -0.008), [6] = Vec3(-0.709, -0.704, -0.044), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4493.012, 2497.969, 293.041), Radius = 32, TeamAvailability = 2, }, DEFEND_tunnel_1 = { AimVectors = { [0] = Vec3(0.998, 0.026, -0.053), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(19.123, 2912.863, -566.872), Radius = 32, TeamAvailability = 2, }, DEFEND_tunnel_2 = { AimVectors = { [0] = Vec3(-0.357, -0.934, -0.028), [1] = Vec3(-0.976, -0.056, 0.212), [2] = Vec3(0.036, 0.999, -0.035), [3] = Vec3(-0.829, -0.558, 0.030), [4] = Vec3(0.007, 1.000, -0.012), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(159.435, 156.708, -565.638), Radius = 32, TeamAvailability = 2, }, DEFEND_tunnel_3 = { AimVectors = { [0] = Vec3(1.000, 0.016, -0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-229.990, -808.266, -566.868), Radius = 32, TeamAvailability = 2, }, DEFEND_tunnel_4 = { AimVectors = { [0] = Vec3(-0.031, 0.999, -0.012), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1251.719, 2692.673, -566.871), Radius = 32, TeamAvailability = 2, }, DEFEND_tunnel_5 = { AimVectors = { [0] = Vec3(-0.999, -0.020, 0.028), [1] = Vec3(0.004, 0.995, -0.095), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1723.697, 3672.012, -566.872), Radius = 32, TeamAvailability = 2, }, FLAG_activationkey1 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(752.000, -7824.000, -6.875), TeamAvailability = 2, }, FLAG_activationkey2 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1008.000, -10320.000, 189.125), TeamAvailability = 2, }, FLAG_activationkey3 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(4336.000, -11600.000, 61.125), TeamAvailability = 2, }, FLAG_secretdocs1 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-2776.000, 6104.000, -498.875), TeamAvailability = 4, }, FLAG_secretdocs2 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-2664.000, 4888.000, -498.875), TeamAvailability = 4, }, FLAG_secretdocs3 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(392.000, 5920.000, -882.875), TeamAvailability = 4, }, FLAG_secretdocs4 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(524.000, 4600.000, -882.875), TeamAvailability = 4, }, HEALTHCAB_shower1_trigger = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3920.000, -5282.000, 142.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_shower2_trigger = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3792.000, -5282.000, 142.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_shower3_trigger = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3640.000, -5282.000, 142.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_shower4_trigger = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3512.000, -5282.000, 142.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_shower5_trigger = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3384.000, -5282.000, 142.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_shower6_trigger = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3256.000, -5282.000, 142.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_tap1_trigger = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(6415.000, -1105.500, 301.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_tap2_trigger = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(985.500, -4752.000, 133.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_tap3_trigger = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2957.000, -248.000, 268.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_tap4_trigger = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2779.000, 5080.000, -522.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_tap5_trigger = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2779.000, 6272.000, -522.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_tap6_trigger = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(527.000, 4496.000, -906.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_tap7_trigger = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(527.000, 5232.000, -906.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_1082 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Name = "MOUNTMG42_1082", Position = Vec3(7922.000, -5734.000, 410.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_1158 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(7922.000, -5734.000, 410.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_1159 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(-696.000, -5014.000, 474.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_128 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Name = "MOUNTMG42_128", Position = Vec3(4994.000, 2582.000, 706.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_1334 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Name = "MOUNTMG42_1334", Position = Vec3(4994.000, 2582.000, 706.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_1349 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(7816.000, 2522.000, 706.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_1416 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(-792.000, 1906.000, 474.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_1485 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(4994.000, 2582.000, 706.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_157 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Name = "MOUNTMG42_157", Position = Vec3(-792.000, 1906.000, 474.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_586 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Name = "MOUNTMG42_586", Position = Vec3(7816.000, 2522.000, 706.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_641 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Name = "MOUNTMG42_641", Position = Vec3(7922.000, -5734.000, 410.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_772 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Name = "MOUNTMG42_772", Position = Vec3(-696.000, -5014.000, 474.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_961 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Name = "MOUNTMG42_961", Position = Vec3(-696.000, -5014.000, 474.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_station_allied_compost_built = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(3568.000, -9968.000, 198.000), TeamAvailability = 6, }, MOUNTMG42_station_axis_compost_built = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(3568.000, -9968.000, 198.000), TeamAvailability = 6, }, MOVER_train = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(3686.000, -11060.000, 129.000), TeamAvailability = 4, }, PLANTMINE_carcrashstreetsign_1 = { GoalType = "PLANTMINE", Position = Vec3(5393.728, -3551.404, 1.132), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_carcrashstreetsign_2 = { GoalType = "PLANTMINE", Position = Vec3(5396.488, -5189.245, 1.129), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_carcrashstreetsign_3 = { GoalType = "PLANTMINE", Position = Vec3(5224.715, -5167.731, 1.127), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_carcrashstreetsign_4 = { GoalType = "PLANTMINE", Position = Vec3(5013.404, -5223.753, 4.467), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_carcrashstreetsign_5 = { GoalType = "PLANTMINE", Position = Vec3(5612.386, -5186.816, 1.127), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_carcrashwallgoright_1 = { GoalType = "PLANTMINE", Position = Vec3(4751.087, -5999.265, 73.132), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_carcrashwallgoright_2 = { GoalType = "PLANTMINE", Position = Vec3(4761.054, -5779.470, 73.129), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_carcrashwallgoright_3 = { GoalType = "PLANTMINE", Position = Vec3(4739.063, -5568.280, 71.146), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_carcrashwallgoright_4 = { GoalType = "PLANTMINE", Position = Vec3(4570.757, -5503.321, 69.120), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_carcrashwallgoright_5 = { GoalType = "PLANTMINE", Position = Vec3(4540.303, -5183.574, 71.152), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_outside_barracks1a_1 = { GoalType = "PLANTMINE", Position = Vec3(711.775, 298.726, 1.132), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_outside_barracks1a_2 = { GoalType = "PLANTMINE", Position = Vec3(484.037, -726.454, 1.128), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_outside_barracks1a_3 = { GoalType = "PLANTMINE", Position = Vec3(315.068, -218.966, 1.128), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_outside_barracks1a_4 = { GoalType = "PLANTMINE", Position = Vec3(337.909, -503.475, 1.128), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_outside_barracks2b_1 = { GoalType = "PLANTMINE", Position = Vec3(1237.722, -3247.559, 1.131), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_outside_barracks2b_2 = { GoalType = "PLANTMINE", Position = Vec3(1502.875, -3461.318, 38.410), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_outside_barracks2b_3 = { GoalType = "PLANTMINE", Position = Vec3(963.747, -3215.954, 1.131), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_outside_barracks2b_4 = { GoalType = "PLANTMINE", Position = Vec3(759.011, -3067.956, 1.127), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_outside_northgate_1 = { GoalType = "PLANTMINE", Position = Vec3(3986.436, 2012.222, 294.833), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_outside_northgate_2 = { GoalType = "PLANTMINE", Position = Vec3(4520.525, 1983.929, 294.407), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_outside_northgate_3 = { GoalType = "PLANTMINE", Position = Vec3(4387.887, 2373.878, 291.408), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_outside_northgate_4 = { GoalType = "PLANTMINE", Position = Vec3(4236.419, 2474.319, 294.524), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANTMINE_outside_northgate_5 = { GoalType = "PLANTMINE", Position = Vec3(3673.050, 1293.232, 276.344), Radius = 75, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, }, PLANT_Lab_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-115.500, 5575.000, -492.000), TagName = "Lab Command Post", TeamAvailability = 6, }, PLANT_North_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3081.000, 5378.500, 348.000), TagName = "North Command Post", TeamAvailability = 6, }, PLANT_Train_Station_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3288.000, -9758.000, 194.000), TagName = "Train Station Command Post", TeamAvailability = 6, }, REPAIRMG42_1082 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_1082", Position = Vec3(7922.000, -5734.000, 410.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_1158 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(7922.000, -5734.000, 410.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_1159 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-696.000, -5014.000, 474.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_128 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_128", Position = Vec3(4994.000, 2582.000, 706.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_1334 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_1334", Position = Vec3(4994.000, 2582.000, 706.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_1349 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(7816.000, 2522.000, 706.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_1416 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-792.000, 1906.000, 474.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_1485 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4994.000, 2582.000, 706.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_157 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_157", Position = Vec3(-792.000, 1906.000, 474.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_586 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_586", Position = Vec3(7816.000, 2522.000, 706.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_641 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_641", Position = Vec3(7922.000, -5734.000, 410.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_772 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_772", Position = Vec3(-696.000, -5014.000, 474.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_961 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_961", Position = Vec3(-696.000, -5014.000, 474.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_station_allied_compost_built = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3568.000, -9968.000, 198.000), TeamAvailability = 6, }, REPAIRMG42_station_axis_compost_built = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3568.000, -9968.000, 198.000), TeamAvailability = 6, }, ROUTE_allied1stspawn2tunnel = { GoalType = "ROUTE", Position = Vec3(1723.836, -3680.883, 1.128), Radius = 500, }, ROUTE_alliedspawn1 = { GoalType = "ROUTE", Position = Vec3(3422.099, -4820.466, 81.129), Radius = 1000, }, ROUTE_axis_cap_room = { GoalType = "ROUTE", Position = Vec3(-1131.632, 5118.547, -807.875), Radius = 100, }, ROUTE_axis_cap_switch = { GoalType = "ROUTE", Position = Vec3(-1338.667, 6031.645, -488.864), Radius = 65, }, ROUTE_axis_cappoint_ladder = { GoalType = "ROUTE", Position = Vec3(-1099.636, 4902.125, -488.875), Radius = 65, }, ROUTE_axis_cappoint_ladderbottom = { GoalType = "ROUTE", Position = Vec3(-1094.742, 4907.622, -806.875), Radius = 65, }, ROUTE_axis_caproom_inside_frontdoor = { GoalType = "ROUTE", Position = Vec3(-1265.038, 6190.611, -751.875), Radius = 65, }, ROUTE_axis_caproom_outsidefrontdoor = { GoalType = "ROUTE", Position = Vec3(-1400.692, 6402.168, -739.875), Radius = 65, }, ROUTE_axis_firstspawn = { GoalType = "ROUTE", Position = Vec3(687.266, -4675.327, 113.128), Radius = 900, }, ROUTE_b4gatehouse = { GoalType = "ROUTE", Position = Vec3(5816.592, 1594.160, 227.134), Radius = 400, }, ROUTE_b4northgatecampside = { GoalType = "ROUTE", Position = Vec3(4222.076, 1993.722, 291.518), Radius = 500, }, ROUTE_backdooraxiscaproom = { GoalType = "ROUTE", Position = Vec3(-337.108, 4297.502, -734.875), Radius = 65, }, ROUTE_backsideoftrain_1 = { GoalType = "ROUTE", Position = Vec3(7304.696, -10554.274, 176.051), Radius = 125, }, ROUTE_backsideoftrain_2 = { GoalType = "ROUTE", Position = Vec3(3734.031, -11241.324, 25.130), Radius = 125, }, ROUTE_backway_to_northgate_1 = { GoalType = "ROUTE", Position = Vec3(-123.732, 1470.653, 73.777), Radius = 125, }, ROUTE_backway_to_northgate_2 = { GoalType = "ROUTE", Position = Vec3(1504.653, 2315.542, 97.130), Radius = 125, }, ROUTE_backway_to_northgate_3 = { GoalType = "ROUTE", Position = Vec3(2011.331, 2265.347, 291.623), Radius = 125, }, ROUTE_backway_to_northgate_4 = { GoalType = "ROUTE", Position = Vec3(3666.063, 2313.555, 346.056), Radius = 125, }, ROUTE_barracks1a = { GoalType = "ROUTE", Position = Vec3(250.317, -412.241, 1.130), Radius = 125, }, ROUTE_barracks2b = { GoalType = "ROUTE", Position = Vec3(1071.651, -3175.928, 0.125), Radius = 125, }, ROUTE_barracksladder = { GoalType = "ROUTE", Position = Vec3(1023.638, -2323.727, 9.133), Radius = 125, }, ROUTE_barracksladdertunnel = { GoalType = "ROUTE", Position = Vec3(1063.423, -1856.615, -566.872), Radius = 125, }, ROUTE_beforebarracksb2 = { GoalType = "ROUTE", Position = Vec3(-387.251, -3315.382, 0.125), Radius = 600, }, ROUTE_beforetree = { GoalType = "ROUTE", Position = Vec3(-953.541, -6939.605, 260.399), Radius = 125, }, ROUTE_behind_waterpump_building_bw5 = { GoalType = "ROUTE", Position = Vec3(7417.303, -5233.849, -8.131), Radius = 125, }, ROUTE_between_gatehouseandbuilding_bw1 = { GoalType = "ROUTE", Position = Vec3(7128.887, 467.446, 359.401), Radius = 470, }, ROUTE_between_generalsquartersand_barracks1D = { GoalType = "ROUTE", Position = Vec3(6415.376, -555.158, 230.664), Radius = 125, }, ROUTE_blueinsidebackdoor = { GoalType = "ROUTE", Position = Vec3(-1316.710, 4969.459, -806.871), Radius = 65, }, ROUTE_bluespinningroom = { GoalType = "ROUTE", Position = Vec3(-1342.221, 4527.898, -766.869), Radius = 165, }, ROUTE_byriverandbadkey2 = { GoalType = "ROUTE", Position = Vec3(-231.723, -7757.150, 41.883), Radius = 125, }, ROUTE_cappointtrainend = { GoalType = "ROUTE", Position = Vec3(2749.211, -10851.021, 65.133), Radius = 125, }, ROUTE_capsteps2 = { GoalType = "ROUTE", Position = Vec3(-237.293, 5757.396, -738.874), Radius = 125, }, ROUTE_car_crash_lane_1 = { GoalType = "ROUTE", Position = Vec3(5386.215, -5675.700, 0.125), Radius = 500, }, ROUTE_car_crash_lane_2 = { GoalType = "ROUTE", Position = Vec3(5342.899, -4646.980, 1.130), Radius = 125, }, ROUTE_car_crash_lane_3 = { GoalType = "ROUTE", Position = Vec3(5616.823, -3561.997, 1.125), Radius = 125, }, ROUTE_car_crash_lane_4 = { GoalType = "ROUTE", Position = Vec3(5611.172, -2347.171, 155.874), Radius = 125, }, ROUTE_car_crash_lane_5 = { GoalType = "ROUTE", Position = Vec3(5577.849, -1273.073, 249.353), Radius = 125, }, ROUTE_car_crash_lane_6 = { GoalType = "ROUTE", Position = Vec3(5564.559, -652.719, 258.639), Radius = 125, }, ROUTE_car_crash_lane_7 = { GoalType = "ROUTE", Position = Vec3(5504.827, 365.451, 253.481), Radius = 125, }, ROUTE_crash2trainroad_1 = { GoalType = "ROUTE", Position = Vec3(5924.743, -6434.014, 174.390), Radius = 125, }, ROUTE_crash2trainroad_2 = { GoalType = "ROUTE", Position = Vec3(6921.750, -6454.996, 219.764), Radius = 125, }, ROUTE_defendwall_acrossfrom_generalsbarracks = { GoalType = "ROUTE", Position = Vec3(5041.256, -3026.128, 229.197), Radius = 125, }, ROUTE_defendwall_generalsbuildingside = { GoalType = "ROUTE", Position = Vec3(6829.787, -2247.384, 245.805), Radius = 125, }, ROUTE_door2toplabdoors = { GoalType = "ROUTE", Position = Vec3(365.515, 6415.003, -550.871), Radius = 125, }, ROUTE_elevator_groundlevel = { GoalType = "ROUTE", Position = Vec3(1501.192, 5666.440, 353.363), Radius = 200, }, ROUTE_elevatortosurface = { GoalType = "ROUTE", Position = Vec3(1210.680, 5267.046, -535.875), Radius = 50, }, ROUTE_first_backway_to_northgate = { GoalType = "ROUTE", Position = Vec3(-959.823, -540.943, 49.641), Radius = 400, }, ROUTE_gate = { GoalType = "ROUTE", Position = Vec3(8535.025, 1749.261, 333.454), Radius = 200, }, ROUTE_gate_switch = { GoalType = "ROUTE", Position = Vec3(7591.751, 1169.613, 313.133), Radius = 125, }, ROUTE_holeinlabwall = { GoalType = "ROUTE", Position = Vec3(1560.367, 3723.446, -566.871), Radius = 125, }, ROUTE_insideholeinlabwalldoor = { GoalType = "ROUTE", Position = Vec3(1221.833, 4324.576, -550.870), Radius = 125, }, ROUTE_key_1isBAD = { GoalType = "ROUTE", Position = Vec3(746.982, -7825.221, -14.866), Radius = 125, }, ROUTE_key_2isgood = { GoalType = "ROUTE", Position = Vec3(1016.058, -10320.379, 185.132), Radius = 125, }, ROUTE_key_3isgood = { GoalType = "ROUTE", Position = Vec3(4336.260, -11598.568, 56.125), Radius = 125, }, ROUTE_labdoor1 = { GoalType = "ROUTE", Position = Vec3(-2241.177, 6407.193, -546.869), Radius = 125, }, ROUTE_labdoor1inside = { GoalType = "ROUTE", Position = Vec3(12.472, 4300.588, -546.871), Radius = 125, }, ROUTE_labdoor2 = { GoalType = "ROUTE", Position = Vec3(-2278.577, 5844.821, -546.871), Radius = 125, }, ROUTE_labdoor3 = { GoalType = "ROUTE", Position = Vec3(-43.262, 4976.539, -926.871), Radius = 125, }, ROUTE_labdoor4 = { GoalType = "ROUTE", Position = Vec3(14.198, 4307.304, -926.868), Radius = 125, }, ROUTE_labtunneldoor = { GoalType = "ROUTE", Position = Vec3(357.575, 4298.152, -551.875), Radius = 125, }, ROUTE_ladderatcavecar = { GoalType = "ROUTE", Position = Vec3(206.938, 290.665, -566.867), Radius = 125, }, ROUTE_lift2at2ndfloor = { GoalType = "ROUTE", Position = Vec3(-1331.765, 6497.295, -738.864), Radius = 75, }, ROUTE_lift2atfirstfloor = { GoalType = "ROUTE", Position = Vec3(-1329.453, 6457.485, -546.864), Radius = 75, }, ROUTE_lift2atthirdbottomfloor = { GoalType = "ROUTE", Position = Vec3(-1337.049, 6503.890, -926.865), Radius = 75, }, ROUTE_longtunnelb4turn = { GoalType = "ROUTE", Position = Vec3(167.957, 2070.436, -566.872), Radius = 125, }, ROUTE_mountaintoprivercrossing = { GoalType = "ROUTE", Position = Vec3(-2391.604, -8759.756, 616.254), Radius = 200, }, ROUTE_mountaintoprivercrossingkeyend1 = { GoalType = "ROUTE", Position = Vec3(-1776.653, -11711.497, 571.300), Radius = 125, }, ROUTE_mountaintoprivercrossingkeyend2 = { GoalType = "ROUTE", Position = Vec3(1193.651, -11727.732, 384.770), Radius = 125, }, ROUTE_mountaintoprivercrossingkeyend3 = { GoalType = "ROUTE", Position = Vec3(2748.727, -11917.282, 488.807), Radius = 125, }, ROUTE_mountaintoprivercrossingtreeend = { GoalType = "ROUTE", Position = Vec3(-2250.011, -6568.334, 498.876), Radius = 125, }, ROUTE_northgatecampside = { GoalType = "ROUTE", Position = Vec3(4325.258, 2745.407, 290.832), Radius = 150, }, ROUTE_northgatecommandpost = { GoalType = "ROUTE", Position = Vec3(3051.841, 5559.023, 296.125), Radius = 200, }, ROUTE_northgatecpbuildingbtwelevatorandcp = { GoalType = "ROUTE", Position = Vec3(2290.617, 5476.870, 313.342), Radius = 300, }, ROUTE_northgatecpbuildingoutsiderightdoor = { GoalType = "ROUTE", Position = Vec3(4057.710, 5097.534, 341.003), Radius = 125, }, ROUTE_northgatecpside = { GoalType = "ROUTE", Position = Vec3(4343.524, 3714.060, 289.690), Radius = 250, }, ROUTE_pastcrashwall_keys_train_1 = { GoalType = "ROUTE", Position = Vec3(4853.810, -6533.027, 77.327), Radius = 125, }, ROUTE_pastcrashwall_keys_train_climbtreehere = { GoalType = "ROUTE", Position = Vec3(915.263, -6969.524, 389.059), Radius = 125, }, ROUTE_pastcrashwall_keys_train_riverkills = { GoalType = "ROUTE", Position = Vec3(2423.071, -8531.450, -141.428), Radius = 125, }, ROUTE_riverrock2tree = { GoalType = "ROUTE", Position = Vec3(-1720.608, -7456.613, 215.830), Radius = 125, }, ROUTE_riverrockcrossing = { GoalType = "ROUTE", Position = Vec3(-1689.406, -9019.200, -16.871), Radius = 125, }, ROUTE_secretdoc1 = { GoalType = "ROUTE", Position = Vec3(-2779.290, 6100.990, -502.865), Radius = 125, }, ROUTE_secretdoc2 = { GoalType = "ROUTE", Position = Vec3(-2660.706, 4894.743, -502.873), Radius = 125, }, ROUTE_secretdoc3 = { GoalType = "ROUTE", Position = Vec3(391.278, 5906.835, -886.826), Radius = 125, }, ROUTE_secretdoc4 = { GoalType = "ROUTE", Position = Vec3(510.133, 4589.658, -886.846), Radius = 125, }, ROUTE_side = { GoalType = "ROUTE", Position = Vec3(3510.483, 646.635, 261.830), Radius = 600, }, ROUTE_spawn_barrack_1a_1 = { GoalType = "ROUTE", Position = Vec3(-367.875, 11.814, 9.125), Radius = 125, }, ROUTE_spawn_barrack_1a_2 = { GoalType = "ROUTE", Position = Vec3(-410.033, -340.208, 9.125), Radius = 200, }, ROUTE_spawn_barrack_1a_3 = { GoalType = "ROUTE", Position = Vec3(-106.125, -902.922, 9.125), Radius = 300, }, ROUTE_spawn_commandpointstation = { GoalType = "ROUTE", Position = Vec3(3222.832, -9893.571, 130.125), Radius = 800, }, ROUTE_spawn_frontgate = { GoalType = "ROUTE", Position = Vec3(7692.463, 1003.170, 345.125), Radius = 500, }, ROUTE_spawn_frontgate_2 = { GoalType = "ROUTE", Position = Vec3(7798.352, 2633.639, 649.130), Radius = 125, }, ROUTE_spawn_frontgate_3 = { GoalType = "ROUTE", Position = Vec3(7431.810, 2738.843, 268.038), Radius = 200, }, ROUTE_spawn_generalsquarters = { GoalType = "ROUTE", Position = Vec3(6330.125, -1274.310, 281.125), Radius = 600, }, ROUTE_spawn_lab_cp_1 = { GoalType = "ROUTE", Position = Vec3(9.504, 5340.678, -542.870), Radius = 125, }, ROUTE_spawn_lab_cp_2 = { GoalType = "ROUTE", Position = Vec3(19.979, 5668.378, -542.872), Radius = 125, }, ROUTE_spawn_messhall = { GoalType = "ROUTE", Position = Vec3(3090.498, -1192.222, 248.125), Radius = 800, }, ROUTE_spawn_northgate = { GoalType = "ROUTE", Position = Vec3(4597.875, 2917.875, 288.125), Radius = 200, }, ROUTE_spawn_northgate_cp_1 = { GoalType = "ROUTE", Position = Vec3(3388.638, 5517.197, 297.132), Radius = 125, }, ROUTE_spawn_northgate_cp_2 = { GoalType = "ROUTE", Position = Vec3(3742.604, 5469.574, 297.133), Radius = 125, }, ROUTE_stepsbycproom = { GoalType = "ROUTE", Position = Vec3(-4.282, 4938.803, -547.875), Radius = 100, }, ROUTE_trainstation = { GoalType = "ROUTE", Position = Vec3(4471.859, -10448.745, 65.128), Radius = 125, }, ROUTE_trainstationcorner_1 = { GoalType = "ROUTE", Position = Vec3(2363.064, -10139.546, 162.325), Radius = 125, }, ROUTE_trainstationroad_1 = { GoalType = "ROUTE", Position = Vec3(6247.475, -10167.877, 65.126), Radius = 125, }, ROUTE_trainstationroad_2 = { GoalType = "ROUTE", Position = Vec3(7943.342, -9568.588, 65.130), Radius = 125, }, ROUTE_trainstationroad_3 = { GoalType = "ROUTE", Position = Vec3(7919.586, -7367.909, 65.126), Radius = 125, }, ROUTE_trainstationroad_4 = { GoalType = "ROUTE", Position = Vec3(8955.170, -4857.542, 145.337), Radius = 125, }, ROUTE_trainstationroad_5 = { GoalType = "ROUTE", Position = Vec3(9422.466, -1762.955, 687.917), Radius = 125, }, ROUTE_trainstationroad_6 = { GoalType = "ROUTE", Position = Vec3(9478.313, 476.826, 532.507), Radius = 125, }, ROUTE_traintracks = { GoalType = "ROUTE", Position = Vec3(-1294.450, -11096.006, 25.131), Radius = 125, }, ROUTE_trapdoorstove = { GoalType = "ROUTE", Position = Vec3(-81.877, -31.495, 9.129), Radius = 125, }, ROUTE_tree = { GoalType = "ROUTE", Position = Vec3(-1525.591, -5792.519, 88.275), Radius = 125, }, ROUTE_waterpumpway_backsteps_bw2 = { GoalType = "ROUTE", Position = Vec3(7943.044, -1070.105, 320.125), Radius = 125, }, ROUTE_waterpumpway_backsteps_bw3 = { GoalType = "ROUTE", Position = Vec3(8074.821, -2700.511, 306.654), Radius = 125, }, ROUTE_waterpumpway_backsteps_bw4 = { GoalType = "ROUTE", Position = Vec3(8077.943, -3513.541, 1.130), Radius = 125, }, SWITCH_actually_insideelevator_onlevel_1 = { AimPosition = Vec3(-1228.064, 6623.125, -480.615), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1238.233, 6646.125, -542.875), Radius = 32, }, SWITCH_actually_insideelevator_onlevel_2 = { AimPosition = Vec3(-1226.291, 6623.125, -671.887), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1236.125, 6646.126, -734.875), Radius = 32, }, SWITCH_car = { AimPosition = Vec3(5625.402, -1753.875, 280.937), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(5625.237, -1725.720, 233.136), Radius = 32, }, SWITCH_elevator_bottomlevel = { AimPosition = Vec3(1587.595, 5830.549, -481.577), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(1587.414, 5788.622, -530.739), Radius = 32, }, SWITCH_elevator_bottomlevel2 = { AimPosition = Vec3(-1236.769, 6578.544, -873.635), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1237.837, 6557.083, -926.875), Radius = 32, }, SWITCH_elevator_groundlevel = { AimPosition = Vec3(1586.992, 5830.598, 406.956), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(1584.287, 5777.610, 352.125), Radius = 32, }, SWITCH_elevator_insideatlevel1 = { AimPosition = Vec3(-1237.619, 6578.748, -487.395), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1239.608, 6541.874, -546.872), Radius = 32, }, SWITCH_elevator_insideatlevel2 = { AimPosition = Vec3(-1237.221, 6578.361, -683.650), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1246.139, 6551.955, -736.756), Radius = 32, }, SWITCH_exit_1 = { AimPosition = Vec3(7665.469, 1271.875, 374.988), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(7661.875, 1243.051, 313.125), Radius = 32, }, SWITCH_exit_2 = { AimPosition = Vec3(4159.612, 2774.125, 366.579), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(4160.125, 2792.125, 305.125), Radius = 32, }, SWITCH_exit_3 = { AimPosition = Vec3(4159.705, 3568.125, 366.183), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(4160.009, 3586.125, 305.125), Radius = 32, }, SWITCH_faucetlab1 = { AimPosition = Vec3(-2809.061, 6267.875, -498.012), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-2725.875, 6239.685, -542.875), Radius = 32, }, SWITCH_faucettap1 = { AimPosition = Vec3(6419.990, -1088.125, 319.231), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(6409.128, -1148.620, 281.125), Radius = 32, }, SWITCH_faucettap2 = { AimPosition = Vec3(1002.875, -4749.584, 152.993), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(920.968, -4751.705, 113.125), Radius = 32, }, SWITCH_faucettap3 = { AimPosition = Vec3(2926.552, -255.695, 287.125), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(3010.125, -244.655, 248.125), Radius = 32, }, SWITCH_flag_1_pickup = { AimPosition = Vec3(749.338, -7825.139, -15.875), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(746.982, -7825.221, -14.866), Radius = 32, TeamAvailability = 2, }, SWITCH_inside_elevator_onbottomlevel = { AimPosition = Vec3(1601.024, 5875.125, -466.421), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(1587.875, 5898.125, -534.707), Radius = 32, }, SWITCH_inside_elevator_ontoplevel = { AimPosition = Vec3(1595.482, 5875.125, 418.740), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(1583.419, 5917.452, 352.125), Radius = 32, }, SWITCH_key = { AimPosition = Vec3(746.725, -7825.874, -11.875), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(790.125, -7825.649, -11.875), Radius = 32, TeamAvailability = 2, }, SWITCH_lab2faucet = { AimPosition = Vec3(-2815.875, 5089.415, -498.757), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-2725.874, 5082.698, -542.804), Radius = 32, }, SWITCH_lab3faucet = { AimPosition = Vec3(563.875, 5240.645, -885.481), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(473.875, 5241.274, -926.723), Radius = 32, }, SWITCH_lab4faucet = { AimPosition = Vec3(563.875, 4483.412, -880.276), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(473.875, 4496.418, -926.723), Radius = 32, }, SWITCH_labdoor_1a = { AimPosition = Vec3(165.588, 4407.376, -491.085), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(201.261, 4396.767, -550.873), Radius = 32, }, SWITCH_labdoor_1b = { AimPosition = Vec3(124.605, 4408.396, -488.967), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(73.558, 4407.010, -546.868), Radius = 32, }, SWITCH_labdoor_2a = { AimPosition = Vec3(165.405, 6312.231, -489.073), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(214.623, 6326.622, -550.873), Radius = 32, }, SWITCH_labdoor_2b = { AimPosition = Vec3(124.608, 6312.056, -488.928), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(81.872, 6321.069, -546.872), Radius = 32, }, SWITCH_labdoor_3a = { AimPosition = Vec3(-1435.768, 6307.420, -697.235), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1435.297, 6327.126, -750.856), Radius = 32, }, SWITCH_labdoor_3b = { AimPosition = Vec3(-1437.231, 6272.608, -696.932), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1435.271, 6252.867, -750.871), Radius = 32, }, SWITCH_labdoor_8a = { AimPosition = Vec3(-1435.010, 4887.328, -752.229), Facing = Vec3(-0.269, -0.893, -0.362), GoalType = "SWITCH", Position = Vec3(-1430.830, 4907.125, -807.875), Radius = 32, }, SWITCH_labdoor_8b = { AimPosition = Vec3(-1435.154, 4846.689, -752.083), Facing = Vec3(-0.112, 0.884, -0.454), GoalType = "SWITCH", Position = Vec3(-1435.418, 4826.875, -806.875), Radius = 32, }, SWITCH_lift2bottomtomiddle = { AimPosition = Vec3(-1225.827, 6623.125, -864.644), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1236.125, 6648.376, -926.875), Radius = 32, }, SWITCH_lift2bottomtotoplfloor = { AimPosition = Vec3(-1226.033, 6623.125, -855.720), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1236.125, 6648.376, -926.875), Radius = 32, }, SWITCH_lift2insidetoptobottombutton = { AimPosition = Vec3(-1226.242, 6623.125, -488.265), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1236.125, 6646.125, -542.827), Radius = 32, }, SWITCH_shower_1 = { AimPosition = Vec3(3922.164, -5299.221, 134.804), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(3933.002, -5260.774, 81.363), Radius = 32, }, SWITCH_shower_2 = { AimPosition = Vec3(3794.184, -5299.709, 134.880), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(3798.366, -5259.913, 81.363), Radius = 32, }, SWITCH_shower_3 = { AimPosition = Vec3(3641.796, -5299.665, 135.072), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(3647.923, -5249.954, 81.363), Radius = 32, }, SWITCH_shower_4 = { AimPosition = Vec3(3514.273, -5299.105, 133.614), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(3519.124, -5244.792, 81.363), Radius = 32, }, SWITCH_shower_5 = { AimPosition = Vec3(3385.729, -5299.027, 134.178), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(3389.999, -5244.285, 81.363), Radius = 32, }, SWITCH_shower_6 = { AimPosition = Vec3(3257.894, -5298.999, 133.733), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(3255.152, -5243.830, 81.363), Radius = 32, }, Version = 1, };