global _MG = { AMMOCAB_t18 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3664.000, 2976.000, 680.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t22 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5896.000, 3288.000, 616.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t25 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2344.000, 3392.000, 616.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-5528.000, 2024.000, 904.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t32 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(6744.000, -2328.000, 616.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t49 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5380.000, 5672.000, 720.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t52 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-6428.000, 3744.000, 880.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t6 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-5896.000, -3592.000, -88.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t9 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3408.000, 3968.000, 680.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_D_1302 = { GoalType = "ARTILLERY_D", Position = Vec3(4413.229, 3460.082, 511.110), Radius = 5, }, ARTILLERY_D_193 = { GoalType = "ARTILLERY_D", Position = Vec3(1555.212, -5372.047, 128.125), Radius = 35, }, ARTILLERY_D_520 = { GoalType = "ARTILLERY_D", Position = Vec3(4521.479, -2805.116, 128.125), Radius = 35, }, ARTILLERY_S_1218 = { GoalType = "ARTILLERY_S", Position = Vec3(4099.161, -544.449, 152.125), Radius = 35, }, ARTILLERY_S_223 = { GoalType = "ARTILLERY_S", Position = Vec3(4012.111, -1881.754, 152.125), Radius = 35, }, ARTILLERY_S_286 = { GoalType = "ARTILLERY_S", Position = Vec3(4302.273, -2421.165, 128.125), Radius = 35, }, ARTILLERY_S_36 = { GoalType = "ARTILLERY_S", Position = Vec3(-2122.868, -5286.458, -191.875), Radius = 35, }, ATTACK_1291 = { AimVectors = { [0] = Vec3(0.330, 0.868, -0.371), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(3025.701, -6126.557, 830.507), Radius = 20, TeamAvailability = 4, }, ATTACK_1292 = { AimVectors = { [0] = Vec3(-0.034, 0.972, -0.233), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(4357.457, -5612.166, 1237.887), Radius = 20, TeamAvailability = 4, }, ATTACK_1293 = { AimVectors = { [0] = Vec3(-0.030, 0.927, -0.373), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(4623.771, -5091.140, 989.515), Radius = 20, TeamAvailability = 4, }, ATTACK_1299 = { AimVectors = { [0] = Vec3(0.337, 0.916, -0.218), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(3590.776, -2135.689, 128.125), Radius = 35, TeamAvailability = 4, }, ATTACK_1301 = { AimVectors = { [0] = Vec3(-0.117, 0.957, -0.264), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5108.839, -2051.080, 487.205), Radius = 20, TeamAvailability = 4, }, ATTACK_1305 = { AimVectors = { [0] = Vec3(-0.306, -0.947, -0.095), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5726.871, 3285.660, 584.125), Radius = 20, }, BUILD_1_Gun = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3360.000, 3392.000, 616.000), TagName = "1 Gun", TeamAvailability = 2, }, BUILD_2_Gun = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4888.000, 3408.000, 616.000), TagName = "2 Gun", TeamAvailability = 2, }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-5968.000, -3391.000, -72.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-4384.000, 4072.000, 944.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4504.000, -2152.000, 192.000), TeamAvailability = 4, }, BUILD_Generator = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-4436.000, 3268.000, 676.000), TeamAvailability = 2, }, BUILD_Scaffolding = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(128.000, 6492.000, 656.000), TeamAvailability = 4, }, BUILD_Side_Wall = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-4020.000, 2744.000, 684.000), TagName = "Side Wall", TeamAvailability = 2, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-26.861, -165.351, -21.875), }, Position = Vec3(-5520.000, -3144.000, -104.000), TeamAvailability = 4, Vehicle = "MOVER_Tank", }, BUILD_Tank_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1540.000, -5632.000, 208.000), TagName = "Tank Barrier 1", TeamAvailability = 2, }, BUILD_Tank_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1580.000, 2216.000, 720.000), TagName = "Tank Barrier 2", TeamAvailability = 2, }, CALLARTILLERY_1293 = { GoalType = "CALLARTILLERY", Position = Vec3(4623.771, -5091.140, 989.515), Radius = 20, TeamAvailability = 4, }, CALLARTILLERY_1298 = { GoalType = "CALLARTILLERY", Position = Vec3(47.886, -5140.280, 175.345), Radius = 35, TeamAvailability = 2, }, CALLARTILLERY_1299 = { GoalType = "CALLARTILLERY", Position = Vec3(3590.776, -2135.689, 128.125), Radius = 35, TeamAvailability = 4, }, CALLARTILLERY_1303 = { GoalType = "CALLARTILLERY", Position = Vec3(4227.044, 5377.034, 442.013), Radius = 20, TeamAvailability = 2, }, CALLARTILLERY_1305 = { GoalType = "CALLARTILLERY", Position = Vec3(5726.871, 3285.660, 584.125), Radius = 20, }, CALLARTILLERY_1313 = { GoalType = "CALLARTILLERY", Position = Vec3(-5443.259, 2186.754, 1376.125), Radius = 35, TeamAvailability = 2, }, CALLARTILLERY_79 = { GoalType = "CALLARTILLERY", Position = Vec3(-3620.583, -5732.896, 851.903), Radius = 35, }, CAPPOINT_911 = { GoalType = "CapPoint", Position = Vec3(-5717.875, 2193.907, 1120.125), Radius = 35, }, DEFEND_1298 = { AimVectors = { [0] = Vec3(-0.901, -0.125, -0.415), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(47.886, -5140.280, 175.345), Radius = 35, TeamAvailability = 2, }, DEFEND_1308 = { AimVectors = { [0] = Vec3(0.983, 0.119, -0.142), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-5423.160, 2360.104, 1376.125), Radius = 35, TeamAvailability = 2, }, DEFEND_1313 = { AimVectors = { [0] = Vec3(0.912, 0.147, -0.383), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-5443.259, 2186.754, 1376.125), Radius = 35, TeamAvailability = 2, }, ESCORT_Tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(30.825, -165.126, -21.875), [1] = Vec3(-87.333, -79.161, -21.875), [2] = Vec3(-85.022, 24.913, -21.875), }, Position = Vec3(-6067.419, -4206.318, -190.875), Vehicle = "MOVER_Tank", }, FLAG_objective01_book = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-3376.000, 3000.000, 943.125), TeamAvailability = 4, }, HEALTHCAB_t17 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3664.000, 3040.000, 680.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-5528.000, 2088.000, 904.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t21 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(5896.000, 3352.000, 616.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t24 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2344.000, 3328.000, 616.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t31 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(6744.000, -2392.000, 616.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t48 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(5380.000, 5736.000, 720.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t5 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-5896.000, -3528.000, -88.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t51 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-6428.000, 3680.000, 880.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t8 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3408.000, 4032.000, 680.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_1148 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(2584.000, 3209.000, 652.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_1194 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(-5724.000, -3388.000, -125.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_1304 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(5648.000, 3209.000, 652.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_460 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(6484.000, -2560.000, 611.000), TagName = "", TeamAvailability = 6, }, MOUNT_Tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(-97.740, -31.885, -21.875), }, Position = Vec3(-6090.486, -4305.907, -190.875), Vehicle = "MOVER_Tank", }, MOVER_Tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5634.000, -4486.000, -146.000), TeamAvailability = 4, }, MOVER_allied_radio_closed = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5968.000, -3367.000, -72.000), TeamAvailability = 6, }, MOVER_allied_radio_destroyed = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5952.000, -3387.000, -72.000), TeamAvailability = 6, }, MOVER_axis_radio_closed = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-4384.000, 4048.000, 944.000), TeamAvailability = 6, }, MOVER_axis_radio_destroyed = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-4400.000, 4068.000, 944.000), TeamAvailability = 6, }, MOVER_bunk1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-6160.000, -3784.000, -72.000), TeamAvailability = 6, }, MOVER_bunk2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-6160.000, -3656.000, -72.000), TeamAvailability = 6, }, MOVER_bunk3 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-6160.000, -3528.000, -72.000), TeamAvailability = 6, }, MOVER_bunk4 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-6160.000, -3400.000, -72.000), TeamAvailability = 6, }, MOVER_bunk5 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(7008.000, -2136.000, 632.000), TeamAvailability = 6, }, MOVER_bunk6 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(7008.000, -2264.000, 632.000), TeamAvailability = 6, }, MOVER_bunk7 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(7008.000, -2392.000, 632.000), TeamAvailability = 6, }, MOVER_bunk8 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(7008.000, -2520.000, 632.000), TeamAvailability = 6, }, MOVER_ceilingfan = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5616.000, 2096.000, 1345.500), TeamAvailability = 6, }, MOVER_ceilingfan2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-3632.000, 4024.000, 865.500), TeamAvailability = 6, }, MOVER_defense1_materials = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1561.167, -5641.500, 168.000), TeamAvailability = 2, }, MOVER_defense2_materials = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1562.333, 2190.000, 680.500), TeamAvailability = 2, }, MOVER_door01_button01 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-6502.000, 1664.000, 920.000), TeamAvailability = 6, }, MOVER_door01_flywheel01 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-6496.000, 1687.000, 1018.000), TeamAvailability = 6, }, MOVER_generator_broke = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-4304.000, 3280.000, 695.313), TeamAvailability = 6, }, MOVER_generator_materials = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-4448.667, 3275.001, 674.500), TeamAvailability = 6, }, MOVER_moto1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-4744.000, -4424.000, -160.000), TeamAvailability = 6, }, MOVER_objective01_book_full = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5754.000, 2195.000, 1176.000), TeamAvailability = 6, }, MOVER_scaffolding_materials = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(133.667, 6493.536, 648.500), TeamAvailability = 4, }, MOVER_tbdoor01_1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-6672.000, 1808.000, 1040.000), TeamAvailability = 6, }, MOVER_tbdoor01_2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-6672.000, 1808.000, 1056.000), TeamAvailability = 6, }, MOVER_tbdoor01_3 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-6672.000, 1808.000, 1072.000), TeamAvailability = 6, }, MOVER_tbdoor01_4 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-6672.000, 1808.000, 1088.000), TeamAvailability = 6, }, MOVER_tbdoor01_5 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-6672.000, 1808.000, 1104.000), TeamAvailability = 6, }, MOVER_tbdoor01_6 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-6672.000, 1808.000, 1120.000), TeamAvailability = 6, }, MOVER_tbdoor01_7 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-6672.000, 1808.000, 1136.000), TeamAvailability = 6, }, MOVER_tbdoor01_8 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-6672.000, 1808.000, 1152.000), TeamAvailability = 6, }, MOVER_tbdoor01_9 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-6672.000, 1808.000, 1168.000), TeamAvailability = 6, }, MOVER_truck1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5040.000, -4378.000, -150.000), TeamAvailability = 6, }, MOVER_truck2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-6312.000, 1800.000, 912.000), TeamAvailability = 6, }, MOVER_truck3 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-3813.000, 4459.000, 688.000), TeamAvailability = 6, }, MOVER_truck4 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-3517.000, 4459.000, 688.000), TeamAvailability = 6, }, MOVER_twostage01_materials = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(4505.666, -2157.000, 170.500), TeamAvailability = 6, }, PLANT_1_Gun = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3360.000, 3396.000, 620.000), TagName = "1 Gun", TeamAvailability = 4, }, PLANT_2_Gun = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4892.000, 3392.000, 624.000), TagName = "2 Gun", TeamAvailability = 4, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-5968.000, -3371.000, 68.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-4480.499, 4058.500, 968.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Bridge = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4096.000, 256.000, 144.000), TeamAvailability = 2, }, PLANT_Generator = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-4271.000, 3280.000, 705.000), TeamAvailability = 4, }, PLANT_Scaffolding = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-288.000, 6472.000, 1144.000), TeamAvailability = 2, }, PLANT_Side_Wall = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-4020.000, 2740.000, 712.267), TagName = "Side Wall", TeamAvailability = 4, }, PLANT_Tank_Barrier_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1104.001, -5376.000, 157.002), TagName = "Tank Barrier 1", TeamAvailability = 4, }, PLANT_Tank_Barrier_2 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1335.001, 2790.000, 661.001), TagName = "Tank Barrier 2", TeamAvailability = 4, }, REPAIRMG42_1148 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2584.000, 3209.000, 652.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_1194 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-5724.000, -3388.000, -125.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_1304 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(5648.000, 3209.000, 652.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_460 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(6484.000, -2560.000, 611.000), TagName = "", TeamAvailability = 6, }, ROUTE_allies_left = { GoalType = "ROUTE", Position = Vec3(-2403.244, -4777.590, -191.875), Radius = 35, }, ROUTE_allies_right_hill = { GoalType = "ROUTE", Position = Vec3(-3965.762, -5395.103, 882.030), Radius = 35, }, ROUTE_allyspawn_right = { GoalType = "ROUTE", Position = Vec3(-4204.277, -6610.232, 520.967), Radius = 35, }, ROUTE_bridge = { GoalType = "ROUTE", Position = Vec3(4094.497, -2045.210, 144.125), Radius = 35, }, ROUTE_bridge_right = { GoalType = "ROUTE", Position = Vec3(6606.523, -1450.702, 845.077), Radius = 35, }, ROUTE_bridgespawn = { GoalType = "ROUTE", Position = Vec3(6335.854, -2175.824, 494.002), Radius = 800, }, ROUTE_facility_spawn = { GoalType = "ROUTE", Position = Vec3(-6304.000, 3512.000, 848.125), Radius = 350, }, ROUTE_right_hill = { GoalType = "ROUTE", Position = Vec3(3344.281, -6606.936, 896.823), Radius = 35, }, ROUTE_right_hill_down = { GoalType = "ROUTE", Position = Vec3(6864.995, -4297.299, 161.765), Radius = 35, }, ROUTE_right_hill_left = { GoalType = "ROUTE", Position = Vec3(3883.867, -6113.701, 1105.514), Radius = 35, }, ROUTE_right_hill_right = { GoalType = "ROUTE", Position = Vec3(5204.168, -6904.548, 915.057), Radius = 35, }, ROUTE_right_hill_up = { GoalType = "ROUTE", Position = Vec3(5783.838, -4542.735, 1130.300), Radius = 35, }, ROUTE_scaffold_spawn = { GoalType = "ROUTE", Position = Vec3(654.096, 5456.000, 619.794), Radius = 600, }, ROUTE_tankspawn = { GoalType = "ROUTE", Position = Vec3(-5600.000, -3536.000, -191.875), Radius = 700, }, ROUTE_wall_spawn = { GoalType = "ROUTE", Position = Vec3(5307.076, 5881.547, 688.125), Radius = 400, }, SNIPE_1291 = { AimVectors = { [0] = Vec3(0.330, 0.868, -0.371), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3025.701, -6126.557, 830.507), Radius = 20, TeamAvailability = 4, }, SNIPE_1292 = { AimVectors = { [0] = Vec3(-0.034, 0.972, -0.233), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4357.457, -5612.166, 1237.887), Radius = 20, TeamAvailability = 4, }, SNIPE_1297 = { AimVectors = { [0] = Vec3(-0.531, 0.830, -0.173), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(7054.917, -1045.899, 987.513), Radius = 35, }, SNIPE_1301 = { AimVectors = { [0] = Vec3(-0.117, 0.957, -0.264), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5108.839, -2051.080, 487.205), Radius = 20, TeamAvailability = 4, }, SNIPE_1305 = { AimVectors = { [0] = Vec3(-0.306, -0.947, -0.095), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5726.871, 3285.660, 584.125), Radius = 20, }, SNIPE_1306 = { AimVectors = { [0] = Vec3(-1.000, 0.004, 0.005), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(155.786, 2652.598, 622.912), Radius = 20, TeamAvailability = 4, }, SNIPE_1307 = { AimVectors = { [0] = Vec3(-0.994, 0.103, 0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1303.931, 2349.661, 628.635), Radius = 35, TeamAvailability = 4, }, SNIPE_1308 = { AimVectors = { [0] = Vec3(0.983, 0.119, -0.142), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5423.160, 2360.104, 1376.125), Radius = 35, TeamAvailability = 2, }, SNIPE_555 = { AimVectors = { [0] = Vec3(0.080, -0.996, -0.043), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3942.653, 5368.221, 443.322), Radius = 35, }, SNIPE_80 = { AimVectors = { [0] = Vec3(0.924, -0.170, -0.343), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3637.867, -5373.364, 864.097), Radius = 35, }, Version = 1, };