Weapon CVARs
From No Quarter Wiki
g_missileGravity
- Description
- Sets gravity on Panzer and Bazooka rockets. This is not a bitmask.
- Parameters
- Type: [0|1|2]
1 Strong gravity 2 Weak gravity (realistic)
- Default: 0
g_missileHealth
- Description
- Sets the amount of health a panzer/bazooka missile has. Set this to 0 to make missiles indestructible.
- Parameters
- Type: integer
- Default: 5
g_missileSpeed
- Description
- Sets the speed a panzer/bazooka missile travels at. Set to 0 or 2500 to enable default speed. Values over 300 are ignored if Guided Rockets are enabled.
- Parameters
- Type: integer
- Default: 0
g_mortarBBox
- Description
- Puts a bounding box (hitbox) around mortar shells, to prevent them from going through small windows and other narrow gaps.
- Parameters
- Type: boolean
- Default: 0
g_weaponScriptsDir
- Description
- Defines the directory that weapon scripts will be placed to edit how weapons behave in NQ. Read more about this in the Weapon Scripting section.
- Parameters
- Type: string
- Default: ""
g_weapons
- Description
- Various flags to set different weapon behaviors
- Parameters
- Type: bitmask
1 Field Ops do not spawn with binoculars if they have level 0 Battle Sense 2 Syringes work underwater 4 Pliers work underwater 8 "Too many airstrikes requested/Insufficient fire support" will restore used charge bar 16 "Too many airstrikes requested/Insufficient fire support" will restore half of used charge bar 32 Restore lost helmets with ammo packs
- Default: 0
team_maxFlamers
- Description
- Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
- Affected weapons: Flamethrower and Flammenwerfer
- Parameters
- Type: integer
- Default: -1
team_maxLandmines
- Description
- Sets the maximum number of landmines a team can have planted at any given time. Values higher than 1023 are not shown correctly on the client side.
- Parameters
- Type: integer
- Default: 10
team_maxLMGs (New since 1.2.7)
- Description
- Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
- Affected weapons: BAR and STG44
- Parameters
- Type: integer
- Default: -1
team_maxMG42s
- Description
- Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
- Affected weapons: Browning and MG42
- Parameters
- Type: integer
- Default: -1
team_maxMortars
- Description
- Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
- Affected weapons: Mortar
- Parameters
- Type: integer
- Default: -1
team_maxPanzers
- Description
- Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
- Affected weapons: Bazooka and Panzerfaust
- Parameters
- Type: integer
- Default: 3
team_maxRifleGrenades
- Description
- Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
- Affected weapons: M1 Garand (+ M7 Rifle Grenade) and K43 (+ GPG40 Rifle Grenade)
- Parameters
- Type: integer
- Default: -1
team_maxScopes (New since 1.2.7)
- Description
- Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
- Affected weapons: M1 Garand Scoped, K43 Scoped and FG42 Paratroop Rifle
- Parameters
- Type: integer
- Default: -1
team_maxShotguns
- Description
- Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
- Affected weapons: Winchester Model 1897 Shotgun
- Parameters
- Type: integer
- Default: -1
team_maxVenoms
- Description
- Cap the maximum amount of respective weapons per team. A value -1 means no limit, a value of 0 disables the weapon completely.
- Note: jp_insanity 256 (Venom Mode) needs to be enabled for team_maxVenoms to have any effect!
- Affected weapons: Venom
- Parameters
- Type: integer
- Default: -1
team_panzerrestriction (New since 1.2.0)
- Description
- Enables an X amount of panzers (or bazookas), based on a given percentage weighed against the amount of players on the server. If set to 10(%) on a 20 player slot server, up to 2 panzers per team max. are enabled. If the threshold is undershot during gameplay, the panzer is dropped and the player is forced to use his secondary weapon.
- Parameters
- Type: [0-100]
- Default: 0