Miscellaneous CVARs

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g_alliedSpawnInvul

Description
The number of seconds Allied players will be invincible after they spawn. This will override g_spawnInvul if not 0
Parameters
Type: integer
Default: 0


g_ammoCabinetTime

Description
The amount of time, in milliseconds seconds, that it takes for the ammo pack stand to recharge one pack
Parameters
Type: integer
Default: 60000


g_announcer (Changed in 1.2.7)

Description
Enable or disable killing spree announcer.
Parameters
Type: bitmask
0 Disable announcer
1 Announce killing sprees
2 Announce death sprees
4 Announce multikills
8 Announce first blood (1.2.5 and higher)
16 Announce first headshot (1.2.5 and higher)
32 Announce kick sound (1.2.5 and higher)
64 Announce ban sound (1.2.5 and higher)
128 Announce mission/objective info in the (left)pop-up area, instead of the default top-area (1.2.5 and higher)
256 Disable mission/objective announcements (1.2.7 and higher)
Default: 255


g_axisSpawnInvul

Description
The number of seconds Axis players will be invincible after they spawn. This will override g_spawnInvul if not 0
Parameters
Type: integer
Default: 0


g_debugHitboxes

Description
Turn on visual hitboxes. NOT RECOMMENDED for server play as you'll kill everyone's ping. These are NOT bitflags!
Parameters
Type: interger
1 Display player hitboxes
2 Display player hitboxes
3 Display player and corpse hitboxes
4 Display missile hitboxes
5 Display destructible item hitboxes
6 Display item hitboxes
7 Display mover hitboxes
8 Display static weapon hitboxes (Crew-served MGs)
9 Display constructible hitboxes
10 Display trigger hitboxes
11 Display health/ammo cabinet hitboxes
12 Display miscellaneous hitboxes
13 Display gamemodel hitboxes
Default: 0


g_dropAmmo

Description
Sets the amount of ammo packs a Field Ops drops when killed.
Parameters
Type: integer
Default: 0


g_dropHealth

Description
Sets the amount of medpacks a Medic drops when killed.
Parameters
Type: integer
Default: 0


g_flushItems

Description
Allows dropped items to lay flush with the angle of the ground they are on. May cause items to turn when they hit the ground.
Parameters
Type: boolean
Default: 1


g_healthCabinetTime

Description
The amount of time, in milliseconds seconds, that it takes for the health pack stand to recharge one pack
Parameters
Type: integer
Default: 10000


g_mapConfigs

Description
g_mapConfigs allows you to execute a custom config file for each map : when set, it specifies the folder where your map config files are, relative to the server's noquarter directory ([path to noquarter dir]/<your directory>). The config file for a map has to be named the same as the map with the extension .cfg, for instance oasis.cfg. You should also create a default.cfg file which will be read before the map-specific config files.
Parameters
Type: string
Default: ""


g_spawnInvul

Description
The number of seconds players will be invincible after they spawn.
Parameters
Type: integer
Default: 3


g_throwDistance

Description
The distance from the player that ammo and health packs are tossed.
Parameters
Type: integer
Default: 75


g_weaponItems

Description
Customize how weapons are dropped upon limbo death
Parameters
Type: bitmask
0 Drop no weapons upon limbo death
1 Drop primary weapon upon limbo death (default ET)
2 Drops secondary weapons (pistols) upon limbo death
4 Extra clips are included when you pickup a dropped weapon
8 Pick up ammo you need from dropped weapons, but leave the gun and what ammo is left on the ground
16 Do not pickup dropped weapons you don't need, empty guns that you already have, or if you have full ammo
32 Do not pick up ammo clips from dropped Garands
Default: 1


team_airstrikeTime

Description
The amount of time, in seconds, that must pass between airstrikes per team.
Parameters
Type: integer
Default: 10


team_artyTime

Description
The amount of time, in seconds, that must pass between artillery strikes per team.
Parameters
Type: integer
Default: 10


team_maxIsPercentage (New since 1.2.7)

Description
Indicate if the team_maxXXX cvar values are calculated as a percentage of the amount of players on the server.
When set to 0, team_maxWEAPON and team_maxCLASS cvars will use the default absolute values.
Example: When set to 1, and team_maxShotguns set to 20, while 10 players are on the server. A maximum of 20% of the players (per team) can use a shotgun, which results in 10 players / 100% * 20% = 2 players per team.
Parameters
Type: [0|1|2]
1 Use percentages for team_maxWEAPON values (team_maxShotguns etc.)
2 Use percentages for team_maxCLASS values (team_maxSoldiers etc.)
Default: 0


team_maxCovertOps

team_maxEngineers

team_maxFieldOps

team_maxMedics

team_maxSoldiers

Description
These are to cap the maximum ammount of respective classes per team. Value -1 means no limit, value 0 disables specific class.
Parameters
Type: integer
Default: -1