Miscellaneous CVARs
From No Quarter Wiki
g_alliedSpawnInvul
- Description
- The number of seconds Allied players will be invincible after they spawn. This will override g_spawnInvul if not 0
- Parameters
- Type: integer
- Default: 0
g_ammoCabinetTime
- Description
- The amount of time, in milliseconds seconds, that it takes for the ammo pack stand to recharge one pack
- Parameters
- Type: integer
- Default: 60000
g_announcer (Changed in 1.2.7)
- Description
- Enable or disable killing spree announcer.
- Parameters
- Type: bitmask
0 Disable announcer 1 Announce killing sprees 2 Announce death sprees 4 Announce multikills 8 Announce first blood (1.2.5 and higher) 16 Announce first headshot (1.2.5 and higher) 32 Announce kick sound (1.2.5 and higher) 64 Announce ban sound (1.2.5 and higher) 128 Announce mission/objective info in the (left)pop-up area, instead of the default top-area (1.2.5 and higher) 256 Disable mission/objective announcements (1.2.7 and higher)
- Default: 255
g_axisSpawnInvul
- Description
- The number of seconds Axis players will be invincible after they spawn. This will override g_spawnInvul if not 0
- Parameters
- Type: integer
- Default: 0
g_debugHitboxes
- Description
- Turn on visual hitboxes. NOT RECOMMENDED for server play as you'll kill everyone's ping. These are NOT bitflags!
- Parameters
- Type: interger
1 Display player hitboxes 2 Display player hitboxes 3 Display player and corpse hitboxes 4 Display missile hitboxes 5 Display destructible item hitboxes 6 Display item hitboxes 7 Display mover hitboxes 8 Display static weapon hitboxes (Crew-served MGs) 9 Display constructible hitboxes 10 Display trigger hitboxes 11 Display health/ammo cabinet hitboxes 12 Display miscellaneous hitboxes 13 Display gamemodel hitboxes
- Default: 0
g_dropAmmo
- Description
- Sets the amount of ammo packs a Field Ops drops when killed.
- Parameters
- Type: integer
- Default: 0
g_dropHealth
- Description
- Sets the amount of medpacks a Medic drops when killed.
- Parameters
- Type: integer
- Default: 0
g_flushItems
- Description
- Allows dropped items to lay flush with the angle of the ground they are on. May cause items to turn when they hit the ground.
- Parameters
- Type: boolean
- Default: 1
g_healthCabinetTime
- Description
- The amount of time, in milliseconds seconds, that it takes for the health pack stand to recharge one pack
- Parameters
- Type: integer
- Default: 10000
g_mapConfigs
- Description
- g_mapConfigs allows you to execute a custom config file for each map : when set, it specifies the folder where your map config files are, relative to the server's noquarter directory ([path to noquarter dir]/<your directory>). The config file for a map has to be named the same as the map with the extension .cfg, for instance oasis.cfg. You should also create a default.cfg file which will be read before the map-specific config files.
- Parameters
- Type: string
- Default: ""
g_spawnInvul
- Description
- The number of seconds players will be invincible after they spawn.
- Parameters
- Type: integer
- Default: 3
g_throwDistance
- Description
- The distance from the player that ammo and health packs are tossed.
- Parameters
- Type: integer
- Default: 75
g_weaponItems
- Description
- Customize how weapons are dropped upon limbo death
- Parameters
- Type: bitmask
0 Drop no weapons upon limbo death 1 Drop primary weapon upon limbo death (default ET) 2 Drops secondary weapons (pistols) upon limbo death 4 Extra clips are included when you pickup a dropped weapon 8 Pick up ammo you need from dropped weapons, but leave the gun and what ammo is left on the ground 16 Do not pickup dropped weapons you don't need, empty guns that you already have, or if you have full ammo 32 Do not pick up ammo clips from dropped Garands
- Default: 1
team_airstrikeTime
- Description
- The amount of time, in seconds, that must pass between airstrikes per team.
- Parameters
- Type: integer
- Default: 10
team_artyTime
- Description
- The amount of time, in seconds, that must pass between artillery strikes per team.
- Parameters
- Type: integer
- Default: 10
team_maxIsPercentage (New since 1.2.7)
- Description
- Indicate if the team_maxXXX cvar values are calculated as a percentage of the amount of players on the server.
- When set to 0, team_maxWEAPON and team_maxCLASS cvars will use the default absolute values.
- Example: When set to 1, and team_maxShotguns set to 20, while 10 players are on the server. A maximum of 20% of the players (per team) can use a shotgun, which results in 10 players / 100% * 20% = 2 players per team.
- Parameters
- Type: [0|1|2]
1 Use percentages for team_maxWEAPON values (team_maxShotguns etc.) 2 Use percentages for team_maxCLASS values (team_maxSoldiers etc.)
- Default: 0
team_maxCovertOps
team_maxEngineers
team_maxFieldOps
team_maxMedics
team_maxSoldiers
- Description
- These are to cap the maximum ammount of respective classes per team. Value -1 means no limit, value 0 disables specific class.
- Parameters
- Type: integer
- Default: -1