Client CVARS
From No Quarter Wiki
Client CVARS
cg_announcer
- Description
- Toggles the announcer texts in the mainchat window.
- Parameters
- Type: boolean
- Default: 1
cg_autoMapZoom
- Description
- Adjusts the zoom level of the HUD compass. Lowering this value means zooming out.
- Parameters
- Type: float
- Default: 5.159
cg_countryFlags
- Description
- Toggles the country flags from the GeoIP Mod on the scoreboard (TAB).
- NOTE: This CVAR only affects the client, other players are still able to see your country flag when set to 0.
- Parameters
- Type: boolean
- Default: 1
cg_drawAuraIcons
- Description
- Toggles the swirling icons of the aura abilities on the ground, beneath the feet of each player.
- Parameters
- Type: boolean
- Default: 1
cg_drawCompass
- Description
- Manages icon behaviour of compass-icon clipping.
- Parameters
- Type: bitmask
0 Drawn no compass at all. 1 Icons are drawn if they appear inside the compass. If their position is outside (the circle of) the compass then they will not be drawn (no matter what shader is used). 2 Icons are drawn in the old way, a correct shader must filter the icons outside the compass.
- Default: 1
cg_drawCrosshairNames
- Description
- As in ETMain, if greater than 0 it will draw the health bar and name of the player you're looking at. In No Quarter additional flags are available.
- Parameters
- Type: bitmask
0 Disabled 1 Normal ET style (class icons instead of letter is hardcoded) 2 Colored player names 4 Rank icons instead of rank name
- Default: 1
cg_drawKillSpree
- Description
- This will change draw a counter to track total kills, current spree, and your current bounty below the game timer.
- Parameters
- Type: bitmask
0 Disabled 1 Show Current Spree 2 Show Total Kills 4 Show Current Bounty
- Default: 2
cg_drawMuzzleFlash
- Description
- Toggle display of weapon's muzzle flash.
- Parameters
- Type: bitmask
0 Disables muzzle flash (1st person view only) 1 Shows muzzle flash 2 Shows barrel smoke
- Default: 1
cg_drawObjIcons
- Description
- Toggles display of objective flags. This is dependant on the map and what it defines objectives as.
- Parameters
- Type: boolean
- Default: 1
cg_drawPing
- Description
- Draws your ping or the ping from the player you are spectating at the right side of the screen.
- Parameters
- Type: bitmask
0 Disabled 1 Show ping at the right side of the screen
- Default: 0
cg_drawSpeed
- Description
- Draws your current speed.
- Parameters
- Type: [0|1|2]
0 Disables speed drawing 1 Draws your current speed 2 Draws your current speed and max speed attained
- Default: 0
cg_drawTime
- Description
- Draws a clock on the right side of the screen.
- Parameters
- Type: [0|1|2]
0 Disabled 1 Show 24 hour clock (military style) 2 Show 12 hour clock (AM and PM)
- Default: 0
cg_drawTracers
- Description
- Toggle display of bullet tracers.
- Parameters
- Type: boolean
- Default: 1
cg_favWeaponBank (New since 1.2.7)
- Description
- Select your favourite fall-back weaponbank after using 'single-shot' weapons like the panzer, airstrike canister, satchel and smoke canister.
- Parameters
- Type: [0|1|2|3|4]
0 Previously used weapon 1 Knife 2 Pistol 3 SMG 4 Grenade
- Default: 0
cg_FTAutoSelect
- Description
- Toggles automatic selection of your fireteam members
- Parameters
- Type: boolean
- Default: 1
cg_gibs
- Description
- Toggles the display of gib models.
- Parameters
- Type: boolean
- Default: 1
cg_goatSound
- Description
- Enables goat sound when knifed. Set to 3 for all stabs.
- Parameters
- Type: bitmask
0 Disable all goat sounds 1 Play for frontal stabs 2 Play for backstabs
- Default: 3
cg_graphicObituaries
- Description
- Draws graphical obituaries, using weapon icons to display who killed who with what weapon, saving space on your HUD display. The color of the icons displays more info about the kill; as red makes it a TK while yellow means it was a suicide. Instead of "S.S.Meyerinchains was blasted by S.S.jetPilot's Panzerfaust", you get:
- S.S.jetPilot [Panzer Icon] S.S.Meyerinchains
- Parameters
- Type: boolean
- Default: 0
cg_hitSounds
- Description
- Enables hitsounds. Add up values to get the desired effect.
- Parameters
- Type: bitmask
0 Disable all hitsounds 1 Play all hitsounds (mandatory for the higher values below) 2 Don't play teammate hitsounds 4 Don't play headshot hitsounds 8 Don't play body hitsounds
- Default: 1
cg_HUDAlpha
- Description
- Changes the alpha of the HUD Border and Background.
- Parameters
- Type: float
Valid values range from 0-1. This is better configured by using the slider the No Quarter options menu.
- Default: 0.8
cg_HUDBackgroundColor
- Description
- Changes the HUD background color. Value entered must be a string of 4 numbers, separated by spaces, ranging from 0 to 1.
- Parameters
- Type: string
"[red] [green] [blue] [alpha]" - (Alpha not handled by this CVAR anymore, but should still have some value here) This is better configured by using one of the presets in the No Quarter options menu.
- Default: ".16 .2 .17 .8"
cg_HUDBorderColor
- Description
- Changes the HUD border color. Value entered must be a string of 4 numbers, separated by spaces, ranging from 0 to 1.
- Parameters
- Type: string
"[red] [green] [blue] [alpha]" - (Alpha not handled by this CVAR anymore, but should still have some value here) This is better configured by using one of the presets in the No Quarter options menu.
- Default: ".5 .5 .5 .5"
cg_impactParticles
- Description
- The familiar cg_wolfParticles has been broken up into several separate CVARs for more control.
- This CVAR can disable impact particles, from shooting the ground and walls, (sparks, dirt, etc.)
- Parameters
- Type: boolean
- Default: 1
cg_killAnnouncer (New since 1.2.7)
- Description
- Toggle announcements for sprees, multikills and/or own kills.
- Parameters
- Type: bitmask
0 Disable all kill related announcements 1 Enable spree + multikill announcements 2 Enable announcements for own kills only
- Default: 1
cg_locations
- Description
- Controls behaviour of location views.
- Parameters
- Type: [0|1|2|3]
0 Coordinates only 1 Names Fire-Team only 2 Names Team-Chat only 3 Team-Chat & Fire-Team
- Default: 3 (was 0 before 1.2.3)
cg_logFile
- Description
- Sets the name of the chat log file saved in the client's 'noquarter' folder. When nothing is set, chat log is disabled.
- Parameters
- Type: string
- Default: "client.log"
cg_noAmmoAutoSwitch (Changed in 1.2.8)
- Description
- Automatically switch to other weapon when your current weapon is out of ammunition.
- Parameters
- Type: [0|1|2]
0 No weapon switching (will still switch to pistol/akimbo's after firing panzerfaust/bazooka) 1 Switch to other weapon when out of ammo 2 Hard disable. Will not switch to pistol/akimbo's after firing panzerfaust/bazooka (New in 1.2.8)
- Default: 1
cg_pmPopUpTime
- Description
- Sets amount of seconds between pop-up messages (obituaries and events) in the left notification area (CPM). Set to 0 for instant messages.
- Parameters
- Type: float
- Default: 1
cg_popUpMessageFilter
- Description
- Specify filter for the pop-up messages in the left notification area (CPM).
- Parameters
- Type: bitmask
0 Filter disabled 1 Filter out objective messages (planted at ..., capture flags, etc.) 2 Filter out pick-up messages (Picked up a health/ammo packs, weapons) 4 Filter out team joining messages 8 Filter out player connect/disconnect messages 16 Filter out all map script messages (command post constructed, tank damaged, etc.) 32 Filter out all obituaries caused by the enemy team 64 Filter out all obituaries caused by your own team 128 Filter out all obituaries for self kills (of all players) 256 Do NOT filter out death/kill messages
- Default: 0
cg_rtcwShake
- Description
- Changes your perception of nearby explosions and hits
- Parameters
- Type: boolean
- Default: 0
cg_skillViewOptions (Changed in 1.2.3)
- Description
- Specify filter for several skills.
- Parameters (before 1.2.3)
- Type: bitmask
1 Filter out medic skill 9 2 Curently not in use 4 Filter out signal 6 8 Filter out battle sense 7 16 Filter out battle sense 8
- Parameters (since 1.2.3)
- Type: bitmask
1 Enable view medic skill 9 2 Enable view signal 6 (disabled by default in 1.2.0!) 4 Enable view battle sense 7 8 Enable view battle sense 8 16 Enable view battle sense 9 (1.2.3 and higher)
- Default: 31
cg_smokeParticles
- Description
- The familiar cg_wolfParticles has been broken up into several separate CVARs for more control.
- This CVAR can disable smoke particles from map elements and gun barrels. This does not disable Covert Ops smoke screen, nor landmine smoke, nor artillery marker smoke, nor does it disable airstrike marker smoke.
- Parameters
- Type: boolean
- Default: 1
cg_spectator (New since 1.2.5)
- Description
- Sets flags for various spectator options.
- Parameters
- Type: bitmask
1 Players will have a team coloured glow around them (red=Axis, blue=Allies). 2 Players will have their names shown above them.
- Default: 3
cg_speedUnit
- Description
- Changes the way cg_drawSpeed is displayed.
- Parameters
- Type: [0|1|2]
0 cg_drawSpeed displayed in Units Per Second (UPS) 1 cg_drawSpeed displayed in Kilometers Per Hour (KPH) 2 cg_drawSpeed displayed in Miles Per Hour (MPH)
- Default: 0
cg_teamAutoExec
- Description
- Enables per team autoexec configs. See Additions & Features for more details.
- Parameters
- Type: boolean
- Default: 0
cg_trailParticles
- Description
- The familiar cg_wolfParticles has been broken up into several separate CVAR's for more control.
- This CVAR will disable trails for projectiles such as; the grenade trail, panzerfaust/bazooka smoke trail, (and Firebolt fire trail - Removed in 1.1.1).
- Parameters
- Type: boolean
- Default: 1
cg_weaponBounceSound
- Description
- Toggles the sound for weapons and clips as they hit the ground.
- Parameters
- Type: boolean
- Default: 1
cg_whizzSounds (New since 1.2.7)
- Description
- Enable or disable bullet whizz sounds, produced by passing bullets whenever a player fires at you.
- Parameters
- Type: [0|1|2]
0 Disable all bullet whizz sounds 1 Disable bullet whizz sounds for MG's (+ Venom) 2 Enable bullet whizz sounds for all weapons that hold bullets
- Default: 1
cpu_affinity (1.2.5 - 1.2.7 only)
- Description
- Set the preferred CPU('s) in a multicore system to run the game on.
- Parameters
- Type: bitmask
0 The game runs on all available CPU's with the same affinity 0< CPU Affinity settings overview
- Default: 0