ET: Legacy - WebAssembly build ============================== Contents: index.html / etl.html - game page (same file) etl.js - engine JavaScript loader etl.wasm - engine WebAssembly binary legacy/ - ET: Legacy mod pk3 (cgame/ui + ui menus) plus the standalone cgame/ui side modules (required; the engine loads its game logic from these) etmain/ - put pak0.pk3, pak1.pk3, pak2.pk3 here How to run: 1. Copy pak0.pk3, pak1.pk3 and pak2.pk3 from a retail Wolfenstein: Enemy Territory installation into etmain/. (These are NOT included; they may not be redistributed.) 2. Upload this whole folder to any static web server and open index.html (or etl.html) in the browser. All files must be served with HTTP 200; serve .wasm as application/wasm. For a quick local test: python3 -m http.server 3. Optional URL parameters: ?assets= download the paks from another host (that host must allow CORS) ?legacy= download the mod pk3 from another host ?mod= override which mod pk3(s) to download ?relay= WebSocket->UDP relay (tools/ws-relay) ?connect= game server to join through the relay