# ETJump 3.6.2

## Changed
- limited prints about failed timerun start conditions to one print per __200ms__, to avoid server command overflow with high ping

## Fixed
- some HUD elements displayed incorrectly when traveling through nonsolid players
- __etj_jumpSpeedsX__ shifted extra columns incorrectly to the right
- packet loss broke some HUD elements
- accel meter/advanced accel coloring flickered when FPS dropped below 125
- __previous/next__ actions in fireteam __propose/kick/warn__ menus executed keybinds while pressing the corresponding buttons
- trickjump lines were not rendering
- __etj_speedColorUsesAccel 2__ calculated color with wrong accel values for 1 frame after noclip ended
- crosshair names were not drawing through __func_static_client__ entities that were in an off-state