# ETJump 2.5.1

## Added
- __etj_CGazOnTop__ cvar to draw CGaz on top of snaphud

## Changed
- __g_oss__ default changed to reflect Win x64/M1 Mac support
- __g_oss__ is now read only (not meant to be set by server admins)
- renamed __savelimit__ worldspawn key to __limitedsaves__ to avoid issues with old maps which might have set the key prior to it working in 2.5.0

## Fixed
- occasional crash when switching teams or loading a new map with when some HUD elements enabled
- crash with ETe in localhost when changing a map while in a team
- player weapon was swapped briefly to primary weapon when starting a timerun and not holding the primary weapon
- jump speeds, strafe quality and upmove meters would not sometimes reset on death
- view transitions played when __load__ forced a different stance
- __etj_speedColorUsesAccel__ did not respect __etj_speedAlpha__
- scoreboard was displaying FPS as __0__ when client had __com_maxFPS__ set to > 998